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- using System;
- using System.Buffers;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO.Pipelines;
- using System.Net.Sockets;
-
- namespace MQTTnet.AspNetCore.Client.Tcp
- {
- public class SocketSender
- {
- private readonly Socket _socket;
- private readonly SocketAsyncEventArgs _eventArgs = new SocketAsyncEventArgs();
- private readonly SocketAwaitable _awaitable;
-
- private List<ArraySegment<byte>> _bufferList;
-
- public SocketSender(Socket socket, PipeScheduler scheduler)
- {
- _socket = socket;
- _awaitable = new SocketAwaitable(scheduler);
- _eventArgs.UserToken = _awaitable;
- _eventArgs.Completed += (_, e) => ((SocketAwaitable)e.UserToken).Complete(e.BytesTransferred, e.SocketError);
- }
-
- public SocketAwaitable SendAsync(in ReadOnlySequence<byte> buffers)
- {
- if (buffers.IsSingleSegment)
- {
- return SendAsync(buffers.First);
- }
-
- #if NETCOREAPP2_1
- if (!_eventArgs.MemoryBuffer.Equals(Memory<byte>.Empty))
- #else
- if (_eventArgs.Buffer != null)
- #endif
- {
- _eventArgs.SetBuffer(null, 0, 0);
- }
-
- _eventArgs.BufferList = GetBufferList(buffers);
-
- if (!_socket.SendAsync(_eventArgs))
- {
- _awaitable.Complete(_eventArgs.BytesTransferred, _eventArgs.SocketError);
- }
-
- return _awaitable;
- }
-
- private SocketAwaitable SendAsync(ReadOnlyMemory<byte> memory)
- {
- // The BufferList getter is much less expensive then the setter.
- if (_eventArgs.BufferList != null)
- {
- _eventArgs.BufferList = null;
- }
-
- #if NETCOREAPP2_1
- _eventArgs.SetBuffer(MemoryMarshal.AsMemory(memory));
- #else
- var segment = memory.GetArray();
- _eventArgs.SetBuffer(segment.Array, segment.Offset, segment.Count);
- #endif
- if (!_socket.SendAsync(_eventArgs))
- {
- _awaitable.Complete(_eventArgs.BytesTransferred, _eventArgs.SocketError);
- }
-
- return _awaitable;
- }
-
- private List<ArraySegment<byte>> GetBufferList(in ReadOnlySequence<byte> buffer)
- {
- Debug.Assert(!buffer.IsEmpty);
- Debug.Assert(!buffer.IsSingleSegment);
-
- if (_bufferList == null)
- {
- _bufferList = new List<ArraySegment<byte>>();
- }
- else
- {
- // Buffers are pooled, so it's OK to root them until the next multi-buffer write.
- _bufferList.Clear();
- }
-
- foreach (var b in buffer)
- {
- _bufferList.Add(b.GetArray());
- }
-
- return _bufferList;
- }
- }
- }
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