[![NuGet Badge](https://buildstats.info/nuget/MQTTnet)](https://www.nuget.org/packages/MQTTnet) # MQTTnet MQTTnet is a .NET library for MQTT based communication. It provides a MQTT client and a MQTT server (broker). The implementation is based on the documentation from http://mqtt.org/. # Features ## General * Async support * TLS 1.2 support for client and server (but not UWP servers) * Extensible communication channels (i.e. In-Memory, TCP, TCP+SSL, WebSockets (not included in this project)) * Interfaces included for mocking and testing * Lightweight (only the low level implementation of MQTT, no overhead) * Access to internal trace messages * Unit tested (50+ tests) ## Client * Rx support (via another project) ## Server (broker) * List of connected clients available * Supports connected clients with different protocol versions at the same time * Able to publish its own messages (no loopback client required) * Able to receive every messages (no loopback client required) * Extensible client credential validation # Supported frameworks * .NET Standard 1.3+ * .NET Core 1.1+ * .NET Core App 1.1+ * .NET Framework 4.5.2+ (x86, x64, AnyCPU) * Universal Windows (UWP) 10.0.10240+ (x86, x64, ARM, AnyCPU) # Supported MQTT versions * 3.1.1 * 3.1.0 # Nuget This library is available as a nuget package: https://www.nuget.org/packages/MQTTnet/ # Contributions If you want to contribute to this project just create a pull request. # References This library is used in the following projects: * MQTT Client Rx (Wrapper for Reactive Extensions, https://github.com/1iveowl/MQTTClient.rx) * HA4IoT (Open Source Home Automation system for .NET, https://github.com/chkr1011/HA4IoT) If you use this library and want to see your project here please let me know. # Examples ## MqttClient ```csharp var options = new MqttClientOptions { Server = "localhost" }; var client = new MqttClientFactory().CreateMqttClient(options); client.ApplicationMessageReceived += (s, e) => { Console.WriteLine("### RECEIVED APPLICATION MESSAGE ###"); Console.WriteLine($"+ Topic = {e.ApplicationMessage.Topic}"); Console.WriteLine($"+ Payload = {Encoding.UTF8.GetString(e.ApplicationMessage.Payload)}"); Console.WriteLine($"+ QoS = {e.ApplicationMessage.QualityOfServiceLevel}"); Console.WriteLine($"+ Retain = {e.ApplicationMessage.Retain}"); Console.WriteLine(); }; client.Connected += async (s, e) => { Console.WriteLine("### CONNECTED WITH SERVER ###"); await client.SubscribeAsync(new List { new TopicFilter("#", MqttQualityOfServiceLevel.AtMostOnce) }); Console.WriteLine("### SUBSCRIBED ###"); }; client.Disconnected += async (s, e) => { Console.WriteLine("### DISCONNECTED FROM SERVER ###"); await Task.Delay(TimeSpan.FromSeconds(5)); try { await client.ConnectAsync(); } catch { Console.WriteLine("### RECONNECTING FAILED ###"); } }; try { await client.ConnectAsync(); } catch { Console.WriteLine("### CONNECTING FAILED ###"); } Console.WriteLine("### WAITING FOR APPLICATION MESSAGES ###"); while (true) { Console.ReadLine(); var applicationMessage = new MqttApplicationMessage( "A/B/C", Encoding.UTF8.GetBytes("Hello World"), MqttQualityOfServiceLevel.AtLeastOnce, false ); await client.PublishAsync(applicationMessage); } ``` ## MqttServer ```csharp var options = new MqttServerOptions { ConnectionValidator = p => { if (p.ClientId == "SpecialClient") { if (p.Username != "USER" || p.Password != "PASS") { return MqttConnectReturnCode.ConnectionRefusedBadUsernameOrPassword; } } return MqttConnectReturnCode.ConnectionAccepted; } }; var mqttServer = new MqttServerFactory().CreateMqttServer(options); mqttServer.Start(); Console.WriteLine("Press any key to exit."); Console.ReadLine(); mqttServer.Stop(); ```