using System; using System.Text; using System.Threading.Tasks; using MQTTnet.Client; using MQTTnet.Protocol; namespace MQTTnet.TestApp.NetCore { public static class ClientTest { public static async Task RunAsync() { try { var options = new MqttClientOptions { ClientId = "XYZ", CleanSession = true, ChannelOptions = new MqttClientTcpOptions { //Server = "localhost", Server = "192.168.1.174" }, //ChannelOptions = new MqttClientWebSocketOptions //{ // Uri = "ws://localhost:59690/mqtt" //} }; var factory = new MqttFactory(); var client = factory.CreateMqttClient(); client.ApplicationMessageReceived += (s, e) => { Console.WriteLine("### RECEIVED APPLICATION MESSAGE ###"); Console.WriteLine($"+ Topic = {e.ApplicationMessage.Topic}"); Console.WriteLine($"+ Payload = {Encoding.UTF8.GetString(e.ApplicationMessage.Payload)}"); Console.WriteLine($"+ QoS = {e.ApplicationMessage.QualityOfServiceLevel}"); Console.WriteLine($"+ Retain = {e.ApplicationMessage.Retain}"); Console.WriteLine(); }; client.Connected += async (s, e) => { Console.WriteLine("### CONNECTED WITH SERVER ###"); await client.SubscribeAsync(new TopicFilterBuilder().WithTopic("#").Build()); Console.WriteLine("### SUBSCRIBED ###"); }; client.Disconnected += async (s, e) => { Console.WriteLine("### DISCONNECTED FROM SERVER ###"); await Task.Delay(TimeSpan.FromSeconds(5)); try { await client.ConnectAsync(options); } catch { Console.WriteLine("### RECONNECTING FAILED ###"); } }; try { await client.ConnectAsync(options); } catch (Exception exception) { Console.WriteLine("### CONNECTING FAILED ###" + Environment.NewLine + exception); } Console.WriteLine("### WAITING FOR APPLICATION MESSAGES ###"); while (true) { Console.ReadLine(); await client.SubscribeAsync(new TopicFilter("test", MqttQualityOfServiceLevel.AtMostOnce)); var applicationMessage = new MqttApplicationMessageBuilder() .WithTopic("A/B/C") .WithPayload("Hello World") .WithAtLeastOnceQoS() .Build(); await client.PublishAsync(applicationMessage); } } catch (Exception exception) { Console.WriteLine(exception); } } } }