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- using System;
- using System.Net.Sockets;
- using System.Text;
- using System.Threading;
- using System.Threading.Tasks;
- using Microsoft.VisualStudio.TestTools.UnitTesting;
- using MQTTnet.Implementations;
- using MQTTnet.Server;
- using MQTTnet.Tests.Mockups;
-
- namespace MQTTnet.Tests
- {
- [TestClass]
- public sealed class Server_Connection_Tests
- {
- [TestMethod]
- public async Task Close_Idle_Connection_On_Connect()
- {
- using (var testEnvironment = new TestEnvironment())
- {
- await testEnvironment.StartServerAsync(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
-
- var client = new CrossPlatformSocket(AddressFamily.InterNetwork);
- await client.ConnectAsync("localhost", testEnvironment.ServerPort, CancellationToken.None);
-
- // Don't send anything. The server should close the connection.
- await Task.Delay(TimeSpan.FromSeconds(3));
-
- try
- {
- var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
- if (receivedBytes == 0)
- {
- return;
- }
-
- Assert.Fail("Receive should throw an exception.");
- }
- catch (SocketException)
- {
- }
- }
- }
-
- [TestMethod]
- public async Task Send_Garbage()
- {
- using (var testEnvironment = new TestEnvironment())
- {
- await testEnvironment.StartServerAsync(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
-
- // Send an invalid packet and ensure that the server will close the connection and stay in a waiting state
- // forever. This is security related.
- var client = new CrossPlatformSocket(AddressFamily.InterNetwork);
- await client.ConnectAsync("localhost", testEnvironment.ServerPort, CancellationToken.None);
-
- var buffer = Encoding.UTF8.GetBytes("Garbage");
- await client.SendAsync(new ArraySegment<byte>(buffer), SocketFlags.None);
-
- await Task.Delay(TimeSpan.FromSeconds(3));
-
- try
- {
- var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
- if (receivedBytes == 0)
- {
- return;
- }
-
- Assert.Fail("Receive should throw an exception.");
- }
- catch (SocketException)
- {
- }
- }
- }
- }
- }
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