@@ -98,37 +98,28 @@ namespace BPASmartClient.MorkBF | |||||
/// <exception cref="NotImplementedException"></exception> | /// <exception cref="NotImplementedException"></exception> | ||||
private void CommandRegist() | private void CommandRegist() | ||||
{ | { | ||||
#region 炒锅1 | |||||
ActionManage.GetInstance.Register(FirePot1_SetFireGear, "FirePot1_SetFireGear");//炒锅1设定加热挡位 | |||||
ActionManage.GetInstance.Register(FirePot1_StartFire, "FirePot1_StartFire");//炒锅1加热启动 | |||||
ActionManage.GetInstance.Register(FirePot1_StartFire, "FirePot1_StopFire");//炒锅1关闭加热 | |||||
ActionManage.GetInstance.Register(FirePot1_SetStirGear, "FirePot1_SetStirGear");//炒锅1设定搅拌挡位 | |||||
ActionManage.GetInstance.Register(FirePot1_StartStir, "FirePot1_StartStir");//炒锅1搅拌启动 | |||||
ActionManage.GetInstance.Register(FirePot1_StartStir, "FirePot1_StopStir");//炒锅1搅拌停止 | |||||
ActionManage.GetInstance.Register(FirePot1_SetTurnSpeed, "FirePot1_SetTurnSpeed");//炒锅1翻转频率设定 | |||||
#endregion | |||||
#region 炒锅2 | |||||
ActionManage.GetInstance.Register(FirePot2_SetFireGear, "FirePot2_SetFireGear");//炒锅2设定加热挡位 | |||||
ActionManage.GetInstance.Register(FirePot2_StartFire, "FirePot2_StartFire");//炒锅2加热启动 | |||||
ActionManage.GetInstance.Register(FirePot2_StartFire, "FirePot2_StopFire");//炒锅2关闭加热 | |||||
ActionManage.GetInstance.Register(FirePot2_SetStirGear, "FirePot2_SetStirGear");//炒锅2设定搅拌挡位 | |||||
ActionManage.GetInstance.Register(FirePot2_StartStir, "FirePot2_StartStir");//炒锅2搅拌启动 | |||||
ActionManage.GetInstance.Register(FirePot2_StartStir, "FirePot2_StopStir");//炒锅2搅拌停止 | |||||
ActionManage.GetInstance.Register(FirePot2_SetTurnSpeed, "FirePot2_SetTurnSpeed");//炒锅2翻转频率设定 | |||||
#endregion | |||||
#region 炒锅通用 | |||||
#region 炒锅 | |||||
ActionManage.GetInstance.Register(FirePot_SetFireGear, "FirePot_SetFireGear");//炒锅设定加热挡位 | |||||
ActionManage.GetInstance.Register(FirePot_StartFire, "FirePot_StartFire");//炒锅加热启动 | |||||
ActionManage.GetInstance.Register(FirePot_StartFire, "FirePot_StopFire");//炒锅关闭加热 | |||||
ActionManage.GetInstance.Register(FirePot_SetStirGear, "FirePot_SetStirGear");//炒锅设定搅拌挡位 | |||||
ActionManage.GetInstance.Register(FirePot_StartStir, "FirePot_StartStir");//炒锅搅拌启动 | |||||
ActionManage.GetInstance.Register(FirePot_StartStir, "FirePot_StopStir");//炒锅搅拌停止 | |||||
ActionManage.GetInstance.Register(FirePot_SetTurnSpeed, "FirePot_SetTurnSpeed");//炒锅翻转频率设定 | |||||
ActionManage.GetInstance.Register(FirePot_SetPotAngle, "FirePot_SetPotAngle");//设定炒锅角度 | |||||
ActionManage.GetInstance.Register(FirePot_StartPassWay, "FirePot_StartPassWay");//炒锅翻转频率设定 | |||||
ActionManage.GetInstance.Register(FirePot_Reset, "FirePot_Reset");//复位; | ActionManage.GetInstance.Register(FirePot_Reset, "FirePot_Reset");//复位; | ||||
ActionManage.GetInstance.Register(FirePot_PotGotoOrigin, "FirePot_PotGotoOrigin");//炒锅回原点 | ActionManage.GetInstance.Register(FirePot_PotGotoOrigin, "FirePot_PotGotoOrigin");//炒锅回原点 | ||||
ActionManage.GetInstance.Register(FirePot_PotGotoP1, "FirePot_PotGotoP1");//炒锅去位置1 | |||||
ActionManage.GetInstance.Register(FirePot_PotGotoP2, "FirePot_PotGotoP2");//炒锅去位置2 | |||||
ActionManage.GetInstance.Register(FirePot_PotGotoP3, "FirePot_PotGotoP3");//炒锅去位置3 | |||||
ActionManage.GetInstance.Register(FirePot_PotGotoP4, "FirePot_PotGotoP4");//炒锅去位置4 | |||||
//ActionManage.GetInstance.Register(FirePot_PotGotoOutFoodPosition, "FirePot_PotGotoOutFoodPositiong");//炒锅去出餐位置 | |||||
ActionManage.GetInstance.Register(FirePot_PotGotoInFoodPosition, "FirePot_PotGotoInFoodPosition");//炒锅去投料位置 | ActionManage.GetInstance.Register(FirePot_PotGotoInFoodPosition, "FirePot_PotGotoInFoodPosition");//炒锅去投料位置 | ||||
ActionManage.GetInstance.Register(FirePot_StartOutFood, "FirePot_StartOutFood");//出餐启动 | ActionManage.GetInstance.Register(FirePot_StartOutFood, "FirePot_StartOutFood");//出餐启动 | ||||
ActionManage.GetInstance.Register(FirePot_Clean, "FirePot_Clean");//清洗 | ActionManage.GetInstance.Register(FirePot_Clean, "FirePot_Clean");//清洗 | ||||
ActionManage.GetInstance.Register(FirePot_StartPumpWater, "FirePot_StartPumpWater");//抽水启动 | ActionManage.GetInstance.Register(FirePot_StartPumpWater, "FirePot_StartPumpWater");//抽水启动 | ||||
ActionManage.GetInstance.Register(FirePot_StartPumpOil, "FirePot_StartPumpOil");//抽油启动 | |||||
ActionManage.GetInstance.Register(FirePot_StartPumpWater, "FirePot_StopPumpWater");//抽水关闭 | |||||
ActionManage.GetInstance.Register(FirePot_PushReach, "FirePot_PushReach");//推杆伸出 | |||||
ActionManage.GetInstance.Register(FirePot_PushRetract, "FirePot_PushRetract");//推杆缩回 | |||||
ActionManage.GetInstance.Register(FirePot_PotForward, "FirePot_PotForward");//翻转正转 | |||||
ActionManage.GetInstance.Register(FirePot_PotReversal, "FirePot_PotReversal");//翻转反转 | |||||
#endregion | #endregion | ||||
#region 机器人 | #region 机器人 | ||||
ActionManage.GetInstance.Register(RobotStart, "RobotStart");//机器人启动 | ActionManage.GetInstance.Register(RobotStart, "RobotStart");//机器人启动 | ||||
@@ -238,15 +229,15 @@ namespace BPASmartClient.MorkBF | |||||
bool isRobotWork = false; | bool isRobotWork = false; | ||||
if(i == 1)//炒锅1 | if(i == 1)//炒锅1 | ||||
{ | { | ||||
FirePot1_SetFireGear(item.FryGear); | |||||
//FirePot1_SetFireGear(item.FryGear); | |||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
FirePot1_StartFire(true); | |||||
//FirePot1_StartFire(true); | |||||
isRobotWork = IsRobotNextWork(morkBF.FryPot1_CurrentProcess,item.FryTime); | isRobotWork = IsRobotNextWork(morkBF.FryPot1_CurrentProcess,item.FryTime); | ||||
} | } | ||||
else if(i == 2)//炒锅2 | else if(i == 2)//炒锅2 | ||||
{ | { | ||||
FirePot2_SetFireGear(item.FryGear); | |||||
FirePot2_StartFire(true); | |||||
//FirePot2_SetFireGear(item.FryGear); | |||||
//FirePot2_StartFire(true); | |||||
isRobotWork = IsRobotNextWork(morkBF.FryPot2_CurrentProcess, item.FryTime); | isRobotWork = IsRobotNextWork(morkBF.FryPot2_CurrentProcess, item.FryTime); | ||||
} | } | ||||
if (isRobotWork && item.FryDuration > RobotLeadTime) Thread.Sleep((item.FryDuration - RobotLeadTime) * 1000);//提前10秒机器人去取物料 | if (isRobotWork && item.FryDuration > RobotLeadTime) Thread.Sleep((item.FryDuration - RobotLeadTime) * 1000);//提前10秒机器人去取物料 | ||||
@@ -263,14 +254,14 @@ namespace BPASmartClient.MorkBF | |||||
bool isRobotWork = false; | bool isRobotWork = false; | ||||
if (item.FryGear != 0) | if (item.FryGear != 0) | ||||
{ | { | ||||
FirePot1_SetFireGear(item.FryGear);//设定加热挡位 | |||||
FirePot1_StartFire(true);//开启加热 | |||||
isRobotWork = IsRobotNextWork(morkBF.FryPot1_CurrentProcess, item.FryTime); | |||||
/* FirePot1_SetFireGear(item.FryGear);*///设定加热挡位 | |||||
//FirePot1_StartFire(true);//开启加热 | |||||
//isRobotWork = IsRobotNextWork(morkBF.FryPot1_CurrentProcess, item.FryTime); | |||||
} | } | ||||
if (item.StirGear != 0) | if (item.StirGear != 0) | ||||
{ | { | ||||
FirePot1_SetStirGear(item.StirGear);//设定搅拌挡位 | |||||
FirePot1_StartFire(true);//开启搅拌 | |||||
//FirePot1_SetStirGear(item.StirGear);//设定搅拌挡位 | |||||
//FirePot1_StartFire(true);//开启搅拌 | |||||
isRobotWork = IsRobotNextWork(morkBF.FryPot2_CurrentProcess, item.FryTime); | isRobotWork = IsRobotNextWork(morkBF.FryPot2_CurrentProcess, item.FryTime); | ||||
} | } | ||||
if (isRobotWork && item.FryDuration > RobotLeadTime) Thread.Sleep((item.FryDuration - RobotLeadTime) * 1000);//提前10秒机器人去取物料 | if (isRobotWork && item.FryDuration > RobotLeadTime) Thread.Sleep((item.FryDuration - RobotLeadTime) * 1000);//提前10秒机器人去取物料 | ||||
@@ -384,7 +375,7 @@ namespace BPASmartClient.MorkBF | |||||
} | } | ||||
else | else | ||||
{ | { | ||||
FirePot_Write("M11.6", true);//炒锅去投料位置 | |||||
//FirePot_Write("M11.6", true);//炒锅去投料位置 | |||||
while (!morkBF.FirePot1_PotOnIntoFoodPosition)//等待炒锅允许倒料 | while (!morkBF.FirePot1_PotOnIntoFoodPosition)//等待炒锅允许倒料 | ||||
{ | { | ||||
Thread.Sleep(100); | Thread.Sleep(100); | ||||
@@ -413,7 +404,7 @@ namespace BPASmartClient.MorkBF | |||||
} | } | ||||
else | else | ||||
{ | { | ||||
FirePot_Write("M16.7", true); | |||||
//FirePot_Write("M16.7", true); | |||||
while (!morkBF.FirePot2_PotOnIntoFoodPosition) | while (!morkBF.FirePot2_PotOnIntoFoodPosition) | ||||
{ | { | ||||
Thread.Sleep(100); | Thread.Sleep(100); | ||||
@@ -603,26 +594,38 @@ namespace BPASmartClient.MorkBF | |||||
} | } | ||||
#region 控制 | #region 控制 | ||||
private void FirePot_Write(string address, object value, int i = 0) | |||||
private void FirePot1_Write(string address, object value, int i = 0) | |||||
{ | |||||
WriteControlExact(address, value, i); | |||||
} | |||||
private void FirePot2_Write(string address, object value, int i = 1) | |||||
{ | { | ||||
WriteControlExact(address, value, i); | WriteControlExact(address, value, i); | ||||
} | } | ||||
private void Robot_Write(string address, object value, int i = 1) | |||||
private void Robot_Write(string address, object value, int i = 2) | |||||
{ | { | ||||
WriteControlExact(address, value, i); | WriteControlExact(address, value, i); | ||||
} | } | ||||
#region 炒锅1 | |||||
#region 炒锅 | |||||
/// <summary> | /// <summary> | ||||
/// 炒锅1设定加热挡位 | |||||
/// 炒锅设定加热挡位 | |||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot1_SetFireGear(object o) | |||||
private void FirePot_SetFireGear(object[] o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (int.TryParse(o.ToString(), out int value)) | |||||
if (o.Length == 2 && o[0] is int fryNo && o[1] is int value) | |||||
{ | { | ||||
FirePot_Write("VW100", (ushort)value); | |||||
if(fryNo == 1) | |||||
{ | |||||
FirePot1_Write("VW100", (ushort)value); | |||||
} | |||||
else if(fryNo == 2) | |||||
{ | |||||
FirePot2_Write("VW100", (ushort)value); | |||||
} | |||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
} | } | ||||
@@ -630,40 +633,59 @@ namespace BPASmartClient.MorkBF | |||||
/// 炒锅1加热启停 | /// 炒锅1加热启停 | ||||
/// </summary> | /// </summary> | ||||
/// <param name="b"></param> | /// <param name="b"></param> | ||||
private void FirePot1_StartFire(object o) | |||||
private void FirePot_StartFire(object[] o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (bool.TryParse(o.ToString(), out bool value)) | |||||
if (o.Length == 2 && o[0] is int fryNo && o[1] is bool value) | |||||
{ | { | ||||
FirePot_Write("M10.0", value); | |||||
if (fryNo == 1) | |||||
{ | |||||
FirePot1_Write("M10.0", value); | |||||
} | |||||
else if (fryNo == 2) | |||||
{ | |||||
FirePot2_Write("M10.0", value); | |||||
} | |||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
FirePot_Write("M10.2", true); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 炒锅1设置搅拌挡位 | /// 炒锅1设置搅拌挡位 | ||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot1_SetStirGear(object o) | |||||
private void FirePot_SetStirGear(object[] o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (int.TryParse(o.ToString(), out int value)) | |||||
if (o.Length == 2 && o[0] is int fryNo && o[1] is int value) | |||||
{ | { | ||||
FirePot_Write("VW102", (ushort)value); | |||||
if (fryNo == 1) | |||||
{ | |||||
FirePot1_Write("VW102", (ushort)value); | |||||
} | |||||
else if (fryNo == 2) | |||||
{ | |||||
FirePot2_Write("VW102", (ushort)value); | |||||
} | |||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
FirePot_Write("M10.3", true); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 炒锅1搅拌启停 | /// 炒锅1搅拌启停 | ||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot1_StartStir(object o) | |||||
private void FirePot_StartStir(object[] o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (bool.TryParse(o.ToString(), out bool value)) | |||||
if (o.Length == 2 && o[0] is int fryNo && o[1] is bool value) | |||||
{ | { | ||||
FirePot_Write("M10.1", value); | |||||
if (fryNo == 1) | |||||
{ | |||||
FirePot1_Write("M10.1", value); | |||||
} | |||||
else if (fryNo == 2) | |||||
{ | |||||
FirePot2_Write("M10.1", value); | |||||
} | |||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
} | } | ||||
@@ -671,94 +693,70 @@ namespace BPASmartClient.MorkBF | |||||
/// 设置炒锅1翻转速度 | /// 设置炒锅1翻转速度 | ||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot1_SetTurnSpeed(object o) | |||||
{ | |||||
if (o == null) return; | |||||
if (int.TryParse(o.ToString(), out int value)) | |||||
{ | |||||
FirePot_Write("VW104", (ushort)value); | |||||
} | |||||
Thread.Sleep(200); | |||||
FirePot_Write("M10.4", true); | |||||
Thread.Sleep(200); | |||||
} | |||||
#endregion | |||||
#region 炒锅2 | |||||
/// <summary> | |||||
/// 炒锅2设定加热挡位 | |||||
/// </summary> | |||||
/// <param name="o"></param> | |||||
private void FirePot2_SetFireGear(object o) | |||||
{ | |||||
if (o == null) return; | |||||
if (int.TryParse(o.ToString(), out int value)) | |||||
{ | |||||
FirePot_Write("VW130", (ushort)value); | |||||
} | |||||
Thread.Sleep(200); | |||||
FirePot_Write("M15.2", true); | |||||
} | |||||
/// <summary> | |||||
/// 炒锅2加热启停 | |||||
/// </summary> | |||||
/// <param name="b"></param> | |||||
private void FirePot2_StartFire(object o) | |||||
{ | |||||
if (o == null) return; | |||||
if (o is bool value) | |||||
{ | |||||
FirePot_Write("M15.0", value); | |||||
} | |||||
Thread.Sleep(200); | |||||
} | |||||
/// <summary> | |||||
/// 炒锅2设置搅拌挡位 | |||||
/// </summary> | |||||
/// <param name="o"></param> | |||||
private void FirePot2_SetStirGear(object o) | |||||
private void FirePot_SetTurnSpeed(object[] o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (o is int value) | |||||
if (o.Length == 2 && o[0] is int fryNo && o[1] is int value) | |||||
{ | { | ||||
FirePot_Write("VW132", (ushort)value); | |||||
if (fryNo == 1) | |||||
{ | |||||
FirePot1_Write("VW104", (ushort)value); | |||||
} | |||||
else if (fryNo == 2) | |||||
{ | |||||
FirePot2_Write("VW104", (ushort)value); | |||||
} | |||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
FirePot_Write("M15.3", true); | |||||
Thread.Sleep(200); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 炒锅2搅拌启停 | |||||
/// 设定炒锅角度 | |||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot2_StartStir(object o) | |||||
private void FirePot_SetPotAngle(object[] o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (o is bool value) | |||||
if (o.Length == 2 && o[0] is int fryNo && o[1] is int value) | |||||
{ | { | ||||
FirePot_Write("M15.1", value); | |||||
if (fryNo == 1) | |||||
{ | |||||
FirePot1_Write("VW106", (ushort)value); | |||||
} | |||||
else if (fryNo == 2) | |||||
{ | |||||
FirePot2_Write("VW106", (ushort)value); | |||||
} | |||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 设置炒锅2翻转速度 | |||||
/// 通道出料启动 | |||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot2_SetTurnSpeed(object o) | |||||
private void FirePot_StartPassWay(object[] o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (o is int value) | |||||
if (o.Length == 3 && o[0] is int fryNo && o[1] is int value1&& o[2] is int value2) | |||||
{ | { | ||||
FirePot_Write("VW134", (ushort)value); | |||||
if (fryNo == 1) | |||||
{ | |||||
FirePot1_Write(morkBF.Fire_PasswayValue[value1], (ushort)value2);//写入需求值 | |||||
Thread.Sleep(200); | |||||
FirePot1_Write(morkBF.Fire_PasswayWrite[value1], true);//启动通道哦 | |||||
} | |||||
else if (fryNo == 2) | |||||
{ | |||||
FirePot2_Write(morkBF.Fire_PasswayValue[value1], (ushort)value2); | |||||
Thread.Sleep(200); | |||||
FirePot2_Write(morkBF.Fire_PasswayWrite[value1], true); | |||||
} | |||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
FirePot_Write("M15.4", true); | |||||
Thread.Sleep(200); | |||||
} | } | ||||
#endregion | |||||
#region 炒锅通用 | |||||
/// <summary> | /// <summary> | ||||
/// 炒锅复位 | /// 炒锅复位 | ||||
/// </summary> | /// </summary> | ||||
@@ -787,221 +785,189 @@ namespace BPASmartClient.MorkBF | |||||
private void FirePot_PotGotoOrigin(object o) | private void FirePot_PotGotoOrigin(object o) | ||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (int.TryParse(o.ToString(), out int i)) | |||||
{ | |||||
if (i == 1) | |||||
{ | |||||
FirePot_Write("M10.5", true); | |||||
} | |||||
else if (i == 2) | |||||
{ | |||||
FirePot_Write("M15.5", true); | |||||
} | |||||
} | |||||
Thread.Sleep(200); | |||||
} | |||||
/// <summary> | |||||
/// 炒锅去位置1 | |||||
/// </summary> | |||||
/// <param name="o"></param> | |||||
private void FirePot_PotGotoP1(object o) | |||||
{ | |||||
if (o == null) return; | |||||
if (int.TryParse(o.ToString(), out int i)) | |||||
if (o is int i) | |||||
{ | { | ||||
if (i == 1) | if (i == 1) | ||||
{ | { | ||||
FirePot_Write("M11.2", true); | |||||
FirePot1_Write("M10.5", true); | |||||
} | } | ||||
else if (i == 2) | else if (i == 2) | ||||
{ | { | ||||
FirePot_Write("M16.2", true); | |||||
FirePot2_Write("M10.5", true); | |||||
} | } | ||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 炒锅去位置2 | |||||
/// 炒锅去投料位置 | |||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot_PotGotoP2(object o) | |||||
private void FirePot_PotGotoInFoodPosition(object o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (int.TryParse(o.ToString(), out int i)) | |||||
if (o is int i) | |||||
{ | { | ||||
if (i == 1) | if (i == 1) | ||||
{ | { | ||||
FirePot_Write("M11.3", true); | |||||
FirePot1_Write("M11.2", true); | |||||
} | } | ||||
else if (i == 2) | else if (i == 2) | ||||
{ | { | ||||
FirePot_Write("M16.3", true); | |||||
FirePot2_Write("M11.2", true); | |||||
} | } | ||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 炒锅去位置3 | |||||
/// 出餐启动 | |||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot_PotGotoP3(object o) | |||||
private void FirePot_StartOutFood(object o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (int.TryParse(o.ToString(), out int i)) | |||||
if (o is int i) | |||||
{ | { | ||||
if (i == 1) | if (i == 1) | ||||
{ | { | ||||
FirePot_Write("M11.4", true); | |||||
FirePot1_Write("M10.6", true); | |||||
} | } | ||||
else if (i == 2) | else if (i == 2) | ||||
{ | { | ||||
FirePot_Write("M16.4", true); | |||||
FirePot2_Write("M10.6", true); | |||||
} | } | ||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 炒锅去位置4 | |||||
/// 清洗 | |||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot_PotGotoP4(object o) | |||||
private void FirePot_Clean(object o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (int.TryParse(o.ToString(), out int i)) | |||||
if (o is int i) | |||||
{ | { | ||||
if (i == 1) | if (i == 1) | ||||
{ | { | ||||
FirePot_Write("M11.5", true); | |||||
FirePot1_Write("M10.7", true); | |||||
} | } | ||||
else if (i == 2) | else if (i == 2) | ||||
{ | { | ||||
FirePot_Write("M16.5", true); | |||||
FirePot2_Write("M10.7", true); | |||||
} | } | ||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
} | } | ||||
///// <summary> | |||||
///// 炒锅去出餐位置 | |||||
///// </summary> | |||||
///// <param name="o"></param> | |||||
//private void FirePot_PotGotoOutFoodPositiong(object o) | |||||
//{ | |||||
// if (o == null) return; | |||||
// if (o is int i) | |||||
// { | |||||
// if (i == 1) | |||||
// { | |||||
// FirePot_Write("M11.6", true); | |||||
// } | |||||
// else if (i == 2) | |||||
// { | |||||
// FirePot_Write("M16.6", true); | |||||
// } | |||||
// } | |||||
// Thread.Sleep(200); | |||||
//} | |||||
/// <summary> | /// <summary> | ||||
/// 炒锅去投料位置 | |||||
/// 抽水启动 | |||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot_PotGotoInFoodPosition(object o) | |||||
private void FirePot_StartPumpWater(object[] o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (int.TryParse(o.ToString() ,out int i)) | |||||
if (o.Length == 2 && o[0] is int fryNo && o[1] is int value) | |||||
{ | { | ||||
if (i == 1) | |||||
if (fryNo == 1) | |||||
{ | { | ||||
FirePot_Write("M11.6", true); | |||||
FirePot1_Write("M11.0", value); | |||||
} | } | ||||
else if (i == 2) | |||||
else if (fryNo == 2) | |||||
{ | { | ||||
FirePot_Write("M16.6", true); | |||||
FirePot2_Write("M11.0", value); | |||||
} | } | ||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 出餐启动 | |||||
/// 推杆伸出 | |||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot_StartOutFood(object o) | |||||
private void FirePot_PushReach(object o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (int.TryParse(o.ToString(), out int i)) | |||||
if (o is int i) | |||||
{ | { | ||||
if (i == 1) | if (i == 1) | ||||
{ | { | ||||
FirePot_Write("M10.6", true); | |||||
FirePot1_Write("M12.3", true); | |||||
} | } | ||||
else if (i == 2) | else if (i == 2) | ||||
{ | { | ||||
FirePot_Write("M15.6", true); | |||||
FirePot2_Write("M12.3", true); | |||||
} | } | ||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 清洗 | |||||
/// 推杆缩回 | |||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot_Clean(object o) | |||||
private void FirePot_PushRetract(object o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (int.TryParse(o.ToString(), out int i)) | |||||
if (o is int i) | |||||
{ | { | ||||
if (i == 1) | if (i == 1) | ||||
{ | { | ||||
if(morkBF.FirePot1_OnOrigin) FirePot_Write("M10.7", true); | |||||
FirePot1_Write("M12.4", true); | |||||
} | } | ||||
else if (i == 2) | else if (i == 2) | ||||
{ | { | ||||
if (morkBF.FirePot2_OnOrigin) FirePot_Write("M15.7", true); | |||||
FirePot2_Write("M12.4", true); | |||||
} | } | ||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 抽水启动 | |||||
/// 翻转正转 | |||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot_StartPumpWater(object o) | |||||
private void FirePot_PotForward(object o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (int.TryParse(o.ToString(), out int i)) | |||||
if (o is int i) | |||||
{ | { | ||||
if (i == 1) | if (i == 1) | ||||
{ | { | ||||
FirePot_Write("M11.0", true); | |||||
FirePot1_Write("M12.5", true); | |||||
} | } | ||||
else if (i == 2) | else if (i == 2) | ||||
{ | { | ||||
FirePot_Write("M16.0", true); | |||||
FirePot2_Write("M12.5", true); | |||||
} | } | ||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 抽油启动 | |||||
/// 翻转正转 | |||||
/// </summary> | /// </summary> | ||||
/// <param name="o"></param> | /// <param name="o"></param> | ||||
private void FirePot_StartPumpOil(object o) | |||||
private void FirePot_PotReversal(object o) | |||||
{ | { | ||||
if (o == null) return; | if (o == null) return; | ||||
if (int.TryParse(o.ToString(), out int i)) | |||||
if (o is int i) | |||||
{ | { | ||||
if (i == 1) | if (i == 1) | ||||
{ | { | ||||
FirePot_Write("M16.0", true); | |||||
FirePot1_Write("M12.6", true); | |||||
} | } | ||||
else if (i == 2) | else if (i == 2) | ||||
{ | { | ||||
FirePot_Write("M16.1", true); | |||||
FirePot2_Write("M12.6", true); | |||||
} | } | ||||
} | } | ||||
Thread.Sleep(200); | Thread.Sleep(200); | ||||
} | } | ||||
#endregion | #endregion | ||||
#region 机器人 | #region 机器人 | ||||
@@ -368,7 +368,7 @@ namespace BPASmartClient.MorkBF | |||||
public Dictionary<int, bool> FirePot2_CompleteSingle { get; set; } | public Dictionary<int, bool> FirePot2_CompleteSingle { get; set; } | ||||
public GVL_MorkBF(string FireName) | |||||
public GVL_MorkBF() | |||||
{ | { | ||||
FirePot1_CompleteSingle = new Dictionary<int, bool> | FirePot1_CompleteSingle = new Dictionary<int, bool> | ||||
@@ -443,6 +443,21 @@ namespace BPASmartClient.MorkBF | |||||
{8,"M12.2"}, | {8,"M12.2"}, | ||||
}; | }; | ||||
/// <summary> | |||||
/// 炒锅通道出料需求值点位 | |||||
/// </summary> | |||||
public Dictionary<int, string> Fire_PasswayValue { get; set; } = new Dictionary<int, string> | |||||
{ | |||||
{1,"VW108"}, | |||||
{2,"VW110"}, | |||||
{3,"VW112"}, | |||||
{4,"VW114"}, | |||||
{5,"VW116"}, | |||||
{6,"VW118"}, | |||||
{7,"VW120"}, | |||||
{8,"VW122"}, | |||||
}; | |||||
#region 炒锅1 | #region 炒锅1 | ||||
/// <summary> | /// <summary> | ||||
@@ -56,58 +56,72 @@ | |||||
<Button Content="复位" Width="110" Margin="10,5" Command="{Binding FirePot_ResetCommand}" CommandParameter="1"/> | <Button Content="复位" Width="110" Margin="10,5" Command="{Binding FirePot_ResetCommand}" CommandParameter="1"/> | ||||
<TextBlock Text="加热挡位" Margin="10,5"/> | <TextBlock Text="加热挡位" Margin="10,5"/> | ||||
<ComboBox Width="80" ItemsSource="{Binding FireGear}" Margin="10,5" SelectedItem="{Binding FirePot1_FireGear}" SelectedIndex="0" /> | <ComboBox Width="80" ItemsSource="{Binding FireGear}" Margin="10,5" SelectedItem="{Binding FirePot1_FireGear}" SelectedIndex="0" /> | ||||
<Button Content="加热档位设定" Width="110" Margin="10,5" Command="{Binding FirePot1_SetFireGearCommand}"/> | |||||
<Button Content="加热启动" Width="80" Margin="10,5" Command="{Binding FirePot1_StartFireCommand}"/> | |||||
<Button Content="加热停止" Width="80" Margin="10,5,30,5" Command="{Binding FirePot1_StopFireCommand}"/> | |||||
<Button Content="加热档位设定" Width="110" Margin="10,5" Command="{Binding FirePot_SetFireGearCommand}" CommandParameter="1"/> | |||||
<Button Content="加热启动" Width="80" Margin="10,5" Command="{Binding FirePot_StartFireCommand}" CommandParameter="1"/> | |||||
<Button Content="加热停止" Width="80" Margin="10,5,30,5" Command="{Binding FirePot_StopFireCommand}" CommandParameter="1"/> | |||||
<TextBlock Text="搅拌挡位" Margin="10,5"/> | <TextBlock Text="搅拌挡位" Margin="10,5"/> | ||||
<ComboBox Width="80" ItemsSource="{Binding StirGear}" SelectedItem="{Binding FirePot1_StirGear}" Margin="10,5" SelectedIndex="0" /> | <ComboBox Width="80" ItemsSource="{Binding StirGear}" SelectedItem="{Binding FirePot1_StirGear}" Margin="10,5" SelectedIndex="0" /> | ||||
<Button Content="搅拌档位设定" Width="110" Margin="10,5" Command="{Binding FirePot1_SetStirGearCommand}"/> | |||||
<Button Content="搅拌启动" Width="80" Margin="10,5" Command="{Binding FirePot1_StartStirCommand}"/> | |||||
<Button Content="搅拌停止" Width="80" Margin="10,5,30,5" Command="{Binding FirePot1_StopStirCommand}"/> | |||||
<Button Content="搅拌档位设定" Width="110" Margin="10,5" Command="{Binding FirePot_SetStirGearCommand}" CommandParameter="1"/> | |||||
<Button Content="搅拌启动" Width="80" Margin="10,5" Command="{Binding FirePot_StartStirCommand}" CommandParameter="1"/> | |||||
<Button Content="搅拌停止" Width="80" Margin="10,5,30,5" Command="{Binding FirePot_StopStirCommand}" CommandParameter="1"/> | |||||
<TextBlock Text="翻转频率" Margin="10,5"/> | <TextBlock Text="翻转频率" Margin="10,5"/> | ||||
<TextBox Width="80" Text="{Binding FirePot1_TurnSpeed}" Margin="10,5"/> | <TextBox Width="80" Text="{Binding FirePot1_TurnSpeed}" Margin="10,5"/> | ||||
<Button Content="翻转频率设定" Width="110" Margin="10,5" Command="{Binding FirePot1_SetTurnSpeedCommand}"/> | |||||
<Button Content="翻转频率设定" Width="110" Margin="10,5" Command="{Binding FirePot_SetTurnSpeedCommand}" CommandParameter="1"/> | |||||
<TextBlock Text="炒锅角度" Margin="10,5"/> | |||||
<ComboBox Width="80" ItemsSource="{Binding PotAngle}" SelectedItem="{Binding FirePot1_PotAngle}" Margin="10,5" SelectedIndex="0"/> | |||||
<Button Content="炒锅角度设定" Width="110" Margin="10,5,30,5" Cursor="Hand" Command="{Binding FirePot_SetPotAngleCommand}" CommandParameter="1" /> | |||||
<TextBlock Text="通道号" Margin="10,5" /> | |||||
<ComboBox Width="60" ItemsSource="{Binding PassWay}" SelectedItem="{Binding FirePot1_PassWay}" Margin="10,5"/> | |||||
<TextBlock Text="需求值" Margin="10,5"/> | |||||
<TextBox Text="{Binding FirePot1_PassValue}" Width="60" Margin="10,5"/> | |||||
<Button Content="出料启动" Command="{Binding FirePot_StartPassWayCommand}" Margin="10,5,30,5" CommandParameter="1"/> | |||||
<Button Content="炒锅回原点" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoOriginCommand}" CommandParameter="1"/> | <Button Content="炒锅回原点" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoOriginCommand}" CommandParameter="1"/> | ||||
<Button Content="炒锅去投料位置" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoInFoodPositionCommand}" CommandParameter="1"/> | |||||
<Button Content="出餐启动" Width="110" Margin="10,5" Command="{Binding FirePot_StartOutFoodCommand}" CommandParameter="1"/> | <Button Content="出餐启动" Width="110" Margin="10,5" Command="{Binding FirePot_StartOutFoodCommand}" CommandParameter="1"/> | ||||
<Button Content="单独清洗" Width="110" Margin="10,5" Command="{Binding FirePot_CleanCommand}" CommandParameter="1"/> | <Button Content="单独清洗" Width="110" Margin="10,5" Command="{Binding FirePot_CleanCommand}" CommandParameter="1"/> | ||||
<Button Content="抽水启动" Width="110" Margin="10,5" Command="{Binding FirePot_StartPumpWaterCommand}" CommandParameter="1"/> | <Button Content="抽水启动" Width="110" Margin="10,5" Command="{Binding FirePot_StartPumpWaterCommand}" CommandParameter="1"/> | ||||
<Button Content="抽油启动" Width="110" Margin="10,5" Command="{Binding FirePot_StartPumpOilCommand}" CommandParameter="1"/> | |||||
<Button Content="炒锅去炒制位置1" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoP1Command}" CommandParameter="1"/> | |||||
<Button Content="炒锅去炒制位置2" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoP2Command}" CommandParameter="1"/> | |||||
<Button Content="炒锅去炒制位置3" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoP3Command}" CommandParameter="1"/> | |||||
<Button Content="炒锅去炒制位置4" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoP4Command}" CommandParameter="1"/> | |||||
<Button Content="炒锅去出餐倒料位置" Width="140" Margin="10,5" Command="{Binding FirePot_PotGotoOutFoodPositiongCommand}" CommandParameter="1"/> | |||||
<Button Content="炒锅去投料位置" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoInFoodPositionCommand}" CommandParameter="1"/> | |||||
<Button Content="抽水关闭" Width="110" Margin="10,5" Command="{Binding FirePot_StartPumpWaterCommand}" CommandParameter="1"/> | |||||
<Button Content="推杆伸出" Margin="10,5"/> | |||||
<Button Content="推杆缩回" Margin="10,5"/> | |||||
<Button Content="炒锅翻转正转" Margin="10,5"/> | |||||
<Button Content="炒锅翻转反转" Margin="10,5"/> | |||||
</WrapPanel> | </WrapPanel> | ||||
</GroupBox> | </GroupBox> | ||||
<GroupBox Grid.Row="1" Header="炒锅2" FontSize="22"> | <GroupBox Grid.Row="1" Header="炒锅2" FontSize="22"> | ||||
<WrapPanel Grid.Row="1" Orientation="Horizontal"> | |||||
<Button Content="复位" Width="110" Margin="10,5" Command="{Binding FirePot_ResetCommand}" CommandParameter="1"/> | |||||
<WrapPanel Orientation="Horizontal"> | |||||
<Button Content="复位" Width="110" Margin="10,5" Command="{Binding FirePot_ResetCommand}" CommandParameter="2"/> | |||||
<TextBlock Text="加热挡位" Margin="10,5"/> | <TextBlock Text="加热挡位" Margin="10,5"/> | ||||
<ComboBox Width="80" ItemsSource="{Binding FireGear}" Margin="10,5" SelectedItem="{Binding FirePot2_FireGear}" SelectedIndex="0" /> | <ComboBox Width="80" ItemsSource="{Binding FireGear}" Margin="10,5" SelectedItem="{Binding FirePot2_FireGear}" SelectedIndex="0" /> | ||||
<Button Content="加热档位设定" Width="110" Margin="10,5" Command="{Binding FirePot2_SetFireGearCommand}"/> | |||||
<Button Content="加热启动" Width="80" Margin="10,5" Command="{Binding FirePot2_StartFireCommand}"/> | |||||
<Button Content="加热停止" Width="80" Margin="10,5,30,5" Command="{Binding FirePot2_StopFireCommand}"/> | |||||
<Button Content="加热档位设定" Width="110" Margin="10,5" Command="{Binding FirePot_SetFireGearCommand}" CommandParameter="2"/> | |||||
<Button Content="加热启动" Width="80" Margin="10,5" Command="{Binding FirePot_StartFireCommand}" CommandParameter="2"/> | |||||
<Button Content="加热停止" Width="80" Margin="10,5,30,5" Command="{Binding FirePot_StopFireCommand}" CommandParameter="2"/> | |||||
<TextBlock Text="搅拌挡位" Margin="10,5"/> | <TextBlock Text="搅拌挡位" Margin="10,5"/> | ||||
<ComboBox Width="80" ItemsSource="{Binding StirGear}" SelectedItem="{Binding FirePot2_StirGear}" Margin="10,5" SelectedIndex="0" /> | <ComboBox Width="80" ItemsSource="{Binding StirGear}" SelectedItem="{Binding FirePot2_StirGear}" Margin="10,5" SelectedIndex="0" /> | ||||
<Button Content="搅拌档位设定" Width="110" Margin="10,5" Command="{Binding FirePot2_SetStirGearCommand}"/> | |||||
<Button Content="搅拌启动" Width="80" Margin="10,5" Command="{Binding FirePot2_StartStirCommand}"/> | |||||
<Button Content="搅拌停止" Width="80" Margin="10,5,30,5" Command="{Binding FirePot2_StopStirCommand}"/> | |||||
<Button Content="搅拌档位设定" Width="110" Margin="10,5" Command="{Binding FirePot_SetStirGearCommand}" CommandParameter="2"/> | |||||
<Button Content="搅拌启动" Width="80" Margin="10,5" Command="{Binding FirePot_StartStirCommand}" CommandParameter="2"/> | |||||
<Button Content="搅拌停止" Width="80" Margin="10,5,30,5" Command="{Binding FirePot_StopStirCommand}" CommandParameter="2"/> | |||||
<TextBlock Text="翻转频率" Margin="10,5"/> | <TextBlock Text="翻转频率" Margin="10,5"/> | ||||
<TextBox Width="80" Text="{Binding FirePot2_TurnSpeed}" Margin="10,5"/> | <TextBox Width="80" Text="{Binding FirePot2_TurnSpeed}" Margin="10,5"/> | ||||
<Button Content="翻转频率设定" Width="110" Margin="10,5" Command="{Binding FirePot2_SetTurnSpeedCommand}"/> | |||||
<Button Content="翻转频率设定" Width="110" Margin="10,5" Command="{Binding FirePot_SetTurnSpeedCommand}" CommandParameter="2"/> | |||||
<TextBlock Text="炒锅角度" Margin="10,5"/> | |||||
<ComboBox Width="80" ItemsSource="{Binding PotAngle}" SelectedItem="{Binding FirePot2_PotAngle}" Margin="10,5" SelectedIndex="0"/> | |||||
<Button Content="炒锅角度设定" Width="110" Margin="10,5,30,5" Cursor="Hand" Command="{Binding FirePot_SetPotAngleCommand}" CommandParameter="2" /> | |||||
<TextBlock Text="通道号" Margin="10,5" /> | |||||
<ComboBox Width="60" ItemsSource="{Binding PassWay}" SelectedItem="{Binding FirePot2_PassWay}" Margin="10,5"/> | |||||
<TextBlock Text="需求值" Margin="10,5"/> | |||||
<TextBox Text="{Binding FirePot2_PassValue}" Width="60" Margin="10,5"/> | |||||
<Button Content="出料启动" Command="{Binding FirePot_StartPassWayCommand}" Margin="10,5,30,5" CommandParameter="2"/> | |||||
<Button Content="炒锅回原点" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoOriginCommand}" CommandParameter="2"/> | <Button Content="炒锅回原点" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoOriginCommand}" CommandParameter="2"/> | ||||
<Button Content="炒锅去投料位置" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoInFoodPositionCommand}" CommandParameter="2"/> | |||||
<Button Content="出餐启动" Width="110" Margin="10,5" Command="{Binding FirePot_StartOutFoodCommand}" CommandParameter="2"/> | <Button Content="出餐启动" Width="110" Margin="10,5" Command="{Binding FirePot_StartOutFoodCommand}" CommandParameter="2"/> | ||||
<Button Content="单独清洗" Width="110" Margin="10,5" Command="{Binding FirePot_CleanCommand}" CommandParameter="2"/> | <Button Content="单独清洗" Width="110" Margin="10,5" Command="{Binding FirePot_CleanCommand}" CommandParameter="2"/> | ||||
<Button Content="抽水启动" Width="110" Margin="10,5" Command="{Binding FirePot_StartPumpWaterCommand}" CommandParameter="2"/> | <Button Content="抽水启动" Width="110" Margin="10,5" Command="{Binding FirePot_StartPumpWaterCommand}" CommandParameter="2"/> | ||||
<Button Content="抽油启动" Width="110" Margin="10,5" Command="{Binding FirePot_StartPumpOilCommand}" CommandParameter="2"/> | |||||
<Button Content="炒锅去炒制位置1" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoP1Command}" CommandParameter="2"/> | |||||
<Button Content="炒锅去炒制位置2" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoP2Command}" CommandParameter="2"/> | |||||
<Button Content="炒锅去炒制位置3" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoP3Command}" CommandParameter="2"/> | |||||
<Button Content="炒锅去炒制位置4" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoP4Command}" CommandParameter="2"/> | |||||
<Button Content="炒锅去出餐倒料位置" Width="140" Margin="10,5" Command="{Binding FirePot_PotGotoOutFoodPositiongCommand}" CommandParameter="2"/> | |||||
<Button Content="炒锅去投料位置" Width="110" Margin="10,5" Command="{Binding FirePot_PotGotoInFoodPositionCommand}" CommandParameter="2"/> | |||||
<Button Content="抽水关闭" Width="110" Margin="10,5" Command="{Binding FirePot_StartPumpWaterCommand}" CommandParameter="2"/> | |||||
<Button Content="推杆伸出" Margin="10,5"/> | |||||
<Button Content="推杆缩回" Margin="10,5"/> | |||||
<Button Content="炒锅翻转正转" Margin="10,5"/> | |||||
<Button Content="炒锅翻转反转" Margin="10,5"/> | |||||
</WrapPanel> | </WrapPanel> | ||||
</GroupBox> | </GroupBox> | ||||
<GroupBox Grid.Row="2" Header="机器人" FontSize="22"> | <GroupBox Grid.Row="2" Header="机器人" FontSize="22"> | ||||
@@ -16,12 +16,6 @@ namespace BPASmartClient.MorkBF.ViewModel | |||||
[INotifyPropertyChanged] | [INotifyPropertyChanged] | ||||
partial class DebugViewModel | partial class DebugViewModel | ||||
{ | { | ||||
/// <summary> | /// <summary> | ||||
/// 加热挡位 | /// 加热挡位 | ||||
/// </summary> | /// </summary> | ||||
@@ -30,148 +24,214 @@ namespace BPASmartClient.MorkBF.ViewModel | |||||
/// 搅拌挡位 | /// 搅拌挡位 | ||||
/// </summary> | /// </summary> | ||||
public ObservableCollection<int> StirGear { get; set; } = new ObservableCollection<int>() { 1, 2, 3, 4, 5 }; | public ObservableCollection<int> StirGear { get; set; } = new ObservableCollection<int>() { 1, 2, 3, 4, 5 }; | ||||
/// <summary> | |||||
/// 炒锅角度 | |||||
/// </summary> | |||||
public ObservableCollection<int> PotAngle { get; set; } = new ObservableCollection<int>() { 1, 2, 3, 4, }; | |||||
/// <summary> | |||||
/// 通道号 | |||||
/// </summary> | |||||
public ObservableCollection<int> PassWay { get; set; } = new ObservableCollection<int>() { 1, 2, 3, 4,5,6,7,8 }; | |||||
[ObservableProperty] | [ObservableProperty] | ||||
private int _firePot1_FireGear = 1; | |||||
private int _firePot1_FireGear = 1;//加热挡位 | |||||
[ObservableProperty] | [ObservableProperty] | ||||
private int _firePot2_FireGear = 1; | private int _firePot2_FireGear = 1; | ||||
[ObservableProperty] | [ObservableProperty] | ||||
private int _firePot1_StirGear = 1; | |||||
private int _firePot1_StirGear = 1;//搅拌挡位 | |||||
[ObservableProperty] | [ObservableProperty] | ||||
private int _firePot2_StirGear = 1; | private int _firePot2_StirGear = 1; | ||||
[ObservableProperty] | [ObservableProperty] | ||||
private int _firePot1_TurnSpeed; | |||||
private int _firePot1_TurnSpeed;//翻转速度 | |||||
[ObservableProperty] | [ObservableProperty] | ||||
private int _firePot2_TurnSpeed; | private int _firePot2_TurnSpeed; | ||||
#region 炒锅1 | |||||
[ObservableProperty] | |||||
private int _firePot1_PotAngle = 1;//炒锅角度 | |||||
[ObservableProperty] | |||||
private int _firePot2_PotAngle = 1; | |||||
[ObservableProperty] | |||||
private int _firePot1_PassWay = 1;//通道号 | |||||
[ObservableProperty] | |||||
private int _firePot2_PassWay = 1; | |||||
[ObservableProperty] | |||||
private int _firePot1_PassValue = 0;//通道需求值 | |||||
[ObservableProperty] | |||||
private int _firePot2_PassValue = 0; | |||||
#region 炒锅 | |||||
/// <summary> | /// <summary> | ||||
/// 设定加热挡位 | /// 设定加热挡位 | ||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot1_SetFireGear() | |||||
private void FirePot_SetFireGear(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot1_SetFireGear", FirePot1_FireGear); | |||||
if(o == null) return; | |||||
if(int.TryParse(o.ToString(),out int i)) | |||||
{ | |||||
int value = 0; | |||||
if(i == 1) | |||||
{ | |||||
value = FirePot1_FireGear; | |||||
} | |||||
else if(i == 2) | |||||
{ | |||||
value = FirePot2_FireGear; | |||||
} | |||||
ActionManage.GetInstance.Send("FirePot_SetFireGear", new object[] { i, value}); | |||||
} | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 加热启动 | /// 加热启动 | ||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot1_StartFire() | |||||
private void FirePot_StartFire(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot1_StartFire",true); | |||||
if (o == null) return; | |||||
if (int.TryParse(o.ToString(), out int i)) | |||||
{ | |||||
ActionManage.GetInstance.Send("FirePot_StartFire", new object[] { i, true }); | |||||
} | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 关闭加热 | /// 关闭加热 | ||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot1_StopFire() | |||||
private void FirePot_StopFire(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot1_StopFire",false); | |||||
if (o == null) return; | |||||
if (int.TryParse(o.ToString(), out int i)) | |||||
{ | |||||
ActionManage.GetInstance.Send("FirePot_StopFire", new object[] { i, false }); | |||||
} | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 设定搅拌挡位 | /// 设定搅拌挡位 | ||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot1_SetStirGear() | |||||
private void FirePot_SetStirGear(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot1_SetStirGear", FirePot1_StirGear); | |||||
if (o == null) return; | |||||
if (int.TryParse(o.ToString(), out int i)) | |||||
{ | |||||
int value = 0; | |||||
if (i == 1) | |||||
{ | |||||
value = FirePot1_StirGear; | |||||
} | |||||
else if (i == 2) | |||||
{ | |||||
value = FirePot2_StirGear; | |||||
} | |||||
ActionManage.GetInstance.Send("FirePot_SetStirGear",new object[] { i, value }); | |||||
} | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 搅拌启动 | /// 搅拌启动 | ||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot1_StartStir() | |||||
private void FirePot_StartStir(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot1_StartStir",true); | |||||
if (o == null) return; | |||||
if (int.TryParse(o.ToString(), out int i)) | |||||
{ | |||||
ActionManage.GetInstance.Send("FirePot_StartStir", new object[] { i, true }); | |||||
} | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 搅拌停止 | /// 搅拌停止 | ||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot1_StopStir() | |||||
{ | |||||
ActionManage.GetInstance.Send("FirePot1_StopStir",false); | |||||
} | |||||
/// <summary> | |||||
/// 翻转频率设定 | |||||
/// </summary> | |||||
[RelayCommand] | |||||
private void FirePot1_SetTurnSpeed() | |||||
private void FirePot_StopStir(object o) | |||||
{ | { | ||||
if (FirePot1_TurnSpeed > 800) FirePot1_TurnSpeed = 800; | |||||
ActionManage.GetInstance.Send("FirePot1_SetTurnSpeed", FirePot1_TurnSpeed); | |||||
} | |||||
#endregion | |||||
#region 炒锅2 | |||||
/// <summary> | |||||
/// 设定加热挡位 | |||||
/// </summary> | |||||
[RelayCommand] | |||||
private void FirePot2_SetFireGear() | |||||
{ | |||||
ActionManage.GetInstance.Send("FirePot2_SetFireGear", FirePot2_FireGear ); | |||||
if (o == null) return; | |||||
if (int.TryParse(o.ToString(), out int i)) | |||||
{ | |||||
ActionManage.GetInstance.Send("FirePot_StopStir", new object[] { i, false }); | |||||
} | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 加热启动 | |||||
/// </summary> | |||||
[RelayCommand] | |||||
private void FirePot2_StartFire() | |||||
{ | |||||
ActionManage.GetInstance.Send("FirePot2_StartFire", true); | |||||
} | |||||
/// <summary> | |||||
/// 关闭加热 | |||||
/// </summary> | |||||
[RelayCommand] | |||||
private void FirePot2_StopFire() | |||||
{ | |||||
ActionManage.GetInstance.Send("FirePot2_StopFire", false); | |||||
} | |||||
/// <summary> | |||||
/// 设定搅拌挡位 | |||||
/// </summary> | |||||
[RelayCommand] | |||||
private void FirePot2_SetStirGear() | |||||
{ | |||||
ActionManage.GetInstance.Send("FirePot2_SetStirGear", FirePot2_StirGear); | |||||
} | |||||
/// <summary> | |||||
/// 搅拌启动 | |||||
/// </summary> | |||||
[RelayCommand] | |||||
private void FirePot2_StartStir() | |||||
{ | |||||
ActionManage.GetInstance.Send("FirePot2_StartStir", true); | |||||
} | |||||
/// <summary> | |||||
/// 搅拌停止 | |||||
/// 翻转频率设定 | |||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot2_StopStir() | |||||
{ | |||||
ActionManage.GetInstance.Send("FirePot2_StopStir", false); | |||||
private void FirePot_SetTurnSpeed(object o) | |||||
{ | |||||
if (o == null) return; | |||||
if (int.TryParse(o.ToString(), out int i)) | |||||
{ | |||||
int value = 0; | |||||
if (i == 1) | |||||
{ | |||||
value = FirePot1_TurnSpeed; | |||||
} | |||||
else if (i == 2) | |||||
{ | |||||
value = FirePot2_TurnSpeed; | |||||
} | |||||
if (value > 800) value = 800; | |||||
ActionManage.GetInstance.Send("FirePot_SetTurnSpeed", new object[] { i, value }); | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 设定炒锅角度 | |||||
/// </summary> | |||||
[RelayCommand] | |||||
private void FirePot_SetPotAngle(object o) | |||||
{ | |||||
if (o == null) return; | |||||
if (int.TryParse(o.ToString(), out int i)) | |||||
{ | |||||
int value = 0; | |||||
if (i == 1) | |||||
{ | |||||
value = FirePot1_PotAngle; | |||||
} | |||||
else if (i == 2) | |||||
{ | |||||
value = FirePot2_PotAngle; | |||||
} | |||||
ActionManage.GetInstance.Send("FirePot_SetPotAngle", new object[] { i, value }); | |||||
} | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 翻转频率设定 | |||||
/// </summary> | |||||
[RelayCommand] | |||||
private void FirePot2_SetTurnSpeed() | |||||
{ | |||||
if (FirePot1_TurnSpeed > 800) FirePot1_TurnSpeed = 800; | |||||
ActionManage.GetInstance.Send("FirePot2_SetTurnSpeed", FirePot2_TurnSpeed ); | |||||
/// 通道出料启动 | |||||
/// </summary> | |||||
[RelayCommand] | |||||
private void FirePot_StartPassWay(object o) | |||||
{ | |||||
if (o == null) return; | |||||
if (int.TryParse(o.ToString(), out int i)) | |||||
{ | |||||
int value1 = 0; | |||||
int value2 = 0; | |||||
if (i == 1) | |||||
{ | |||||
value1 = FirePot1_PassWay; | |||||
value2 = FirePot1_PassValue; | |||||
} | |||||
else if (i == 2) | |||||
{ | |||||
value1 = FirePot2_PassWay; | |||||
value2 = FirePot2_PassValue; | |||||
} | |||||
ActionManage.GetInstance.Send("FirePot_StartPassWay", new object[] { i, value1,value2 }); | |||||
} | |||||
} | } | ||||
#endregion | |||||
#region 炒锅通用 | |||||
/// <summary> | /// <summary> | ||||
/// 复位 | /// 复位 | ||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot_Reset(object o) | private void FirePot_Reset(object o) | ||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot1_Reset", o); | |||||
//ActionManage.GetInstance.Send("FirePot1_Reset", o); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 炒锅回原点 | /// 炒锅回原点 | ||||
@@ -179,91 +239,85 @@ namespace BPASmartClient.MorkBF.ViewModel | |||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot_PotGotoOrigin(object o) | private void FirePot_PotGotoOrigin(object o) | ||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot_PotGotoOrigin", o); | |||||
} | |||||
/// <summary> | |||||
/// 炒锅去位置1 | |||||
/// </summary> | |||||
[RelayCommand] | |||||
private void FirePot_PotGotoP1(object o) | |||||
{ | |||||
ActionManage.GetInstance.Send("FirePot_PotGotoP1", o); | |||||
ActionManage.GetInstance.Send("FirePot_PotGotoOrigin", int.Parse(o.ToString())); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
///炒锅去位置2 | |||||
/// 炒锅去投料位置 | |||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot_PotGotoP2(object o) | |||||
private void FirePot_PotGotoInFoodPosition(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot_PotGotoP2", o); | |||||
ActionManage.GetInstance.Send("FirePot_PotGotoInFoodPosition", int.Parse(o.ToString())); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 炒锅去位置3 | |||||
/// 出餐启动 | |||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot_PotGotoP3(object o) | |||||
private void FirePot_StartOutFood(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot_PotGotoP3", o); | |||||
ActionManage.GetInstance.Send("FirePot_StartOutFood", int.Parse(o.ToString())); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 炒锅去位置4 | |||||
/// 清洗 | |||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot_PotGotoP4(object o) | |||||
private void FirePot_Clean(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot_PotGotoP4", o); | |||||
ActionManage.GetInstance.Send("FirePot_Clean", int.Parse(o.ToString())); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 炒锅去出餐位置 | |||||
/// 抽水启动 | |||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot_PotGotoOutFoodPositiong(object o) | |||||
private void FirePot_StartPumpWater(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot_PotGotoOutFoodPositiong", o); | |||||
ActionManage.GetInstance.Send("FirePot_StartPumpWater", new object[] { int.Parse(o.ToString()), true }); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 炒锅去投料位置 | |||||
/// 抽水关闭 | |||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot_PotGotoInFoodPosition(object o) | |||||
private void FirePot_StopPumpWater(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot_PotGotoInFoodPosition", o); | |||||
ActionManage.GetInstance.Send("FirePot_StopPumpWater", new object[] { int.Parse(o.ToString()), false }); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 出餐启动 | |||||
/// 推杆伸出 | |||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot_StartOutFood(object o) | |||||
private void FirePot_PushReach(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot_StartOutFood", o); | |||||
ActionManage.GetInstance.Send("FirePot_PushReach", int.Parse(o.ToString()) ); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 清洗 | |||||
/// 推杆缩回 | |||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot_Clean(object o) | |||||
private void FirePot_PushRetract(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot_Clean",o); | |||||
ActionManage.GetInstance.Send("FirePot_PushRetract", int.Parse(o.ToString())); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 抽水启动 | |||||
/// 翻转正转 | |||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot_StartPumpWater(object o) | |||||
private void FirePot_PotForward(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot_StartPumpWater", o); | |||||
ActionManage.GetInstance.Send("FirePot_PotForward", int.Parse(o.ToString())); | |||||
} | } | ||||
/// <summary> | /// <summary> | ||||
/// 抽油启动 | |||||
/// 翻转反转 | |||||
/// </summary> | /// </summary> | ||||
[RelayCommand] | [RelayCommand] | ||||
private void FirePot_StartPumpOil(object o) | |||||
private void FirePot_PotReversal(object o) | |||||
{ | { | ||||
ActionManage.GetInstance.Send("FirePot_StartPumpOil", o); | |||||
ActionManage.GetInstance.Send("FirePot_PotReversal", int.Parse(o.ToString()) ); | |||||
} | } | ||||
#endregion | #endregion | ||||