using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BPASmartClient.JXJFoodSmallStation.Model.GVL
{
public class ReadSmallMaterial
{
///
/// PLC到上位机心跳
///
public bool Heart { get; set; }
public bool Agv1 { get; set; }
public bool Agv2 { get; set; }
public bool Agv3 { get; set; }
public bool Agv4 { get; set; }
public bool Agv5 { get; set; }
public bool Agv6 { get; set; }
///
/// 1#托盘工位占用
///
public bool Tray1BeOccupied { get; set; }
///
/// 2#托盘工位占用
///
public bool Tray2BeOccupied { get; set; }
///
/// 1#托盘工位配料完成
///
public bool Tray1MaterialFinish { get; set; }
///
/// 2#托盘工位配料完成
///
public bool Tray2MaterialFinish { get; set; }
///
/// 接收托盘1配方数据完成
///
public bool Tray1ReceiveFinish { get; set; }
///
/// 接收托盘2配方数据完成
///
public bool Tray2ReceiveFinish { get; set; }
public int Reserve1 { get; set; }
public int Receive2 { get; set; }
///
/// 托盘1_1#桶位置反馈
///
public float Tray1Barrel1Location { get; set; }
///
/// 托盘1_2#桶位置反馈
///
public float Tray1Barrel2Location { get; set; }
///
/// 托盘1_3#桶位置反馈
///
public float Tray1Barrel3Location { get; set; }
///
/// 托盘1_4#桶位置反馈
///
public float Tray1Barrel4Location { get; set; }
///
/// 托盘2_1#桶位置反馈
///
public float Tray2Barrel1Location { get; set; }
///
/// 托盘2_2#桶位置反馈
///
public float Tray2Barrel2Location { get; set; }
///
/// 托盘2_3#桶位置反馈
///
public float Tray2Barrel3Location { get; set; }
///
/// 托盘2_4#桶位置反馈
///
public float Tray2Barrel4Location { get; set; }
public int Reserve3 { get; set; }
public int Receive4 { get; set; }
///
/// 托盘1_1#桶允许配料
///
public float Tray1Barrel1AllowDosing { get; set; }
///
/// 托盘1_2#桶允许配料
///
public float Tray1Barrel2AllowDosing { get; set; }
///
/// 托盘1_3#桶允许配料
///
public float Tray1Barrel3AllowDosing { get; set; }
///
/// 托盘1_4#桶允许配料
///
public float Tray1Barrel4AllowDosing { get; set; }
///
/// 托盘2_1#桶允许配料
///
public float Tray2Barrel1AllowDosing { get; set; }
///
/// 托盘2_2#桶允许配料
///
public float Tray2Barrel2AllowDosing { get; set; }
///
/// 托盘2_3#桶允许配料
///
public float Tray2Barrel3AllowDosing { get; set; }
///
/// 托盘2_4#桶允许配料
///
public float Tray2Barrel4AllowDosing { get; set; }
}
}