using BPA.Helper; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace BPASmartClient.SerialPort { public class IceMakerHelper { private System.IO.Ports.SerialPort comPort = new System.IO.Ports.SerialPort(); ConcurrentQueue SerialMessages = new ConcurrentQueue(); public bool IsOpen => comPort.IsOpen; public bool Open(string portName, int baudRate) { while (!System.IO.Ports.SerialPort.GetPortNames().Contains(portName)) { Thread.Sleep(1000); } while (!comPort.IsOpen) { comPort.PortName = portName; comPort.BaudRate = baudRate; comPort.DataBits = 8; comPort.Parity = Parity.None; comPort.StopBits = StopBits.One; comPort.ReadTimeout = 1000; comPort.WriteTimeout = 1000; //comPort.DataReceived += ComPort_DataReceived; comPort.RtsEnable = true; try { comPort.Open(); } catch (Exception ex) { MessageLog.GetInstance.ShowEx(ex.ToString()); Thread.Sleep(5000); } } MessageLog.GetInstance.Show($"{portName} 串口打开成功"); return comPort.IsOpen; } /* 帧头FF 帧头FE 功能码 数据 1 数据 2 和校验 结束符 和校验:只校验功能码和数据。=功能码+数据 接口方式:RS485 波特率:9600 01 查询状态指令 需要主控板定时发送查询指令,解析制冰机自检后回复的状态信息,以判断是否可以出冰。 02 出冰指令 若制冰机状态为等待出冰,此时主控板可以发送出冰指令,以实现定量冰块输出。 03 结束出冰指令 制冰机出冰过程中,由主控板按一定的时间发送结束指令折算时间所对应的冰量 04 待机指令 当制冰机处于工作时,发送该指令使制冰机处于待机状态 05 开机指令 当制冰机处于待机时,发送该指令使制冰机,制满一桶冰。 06 抽水请求指令 预留抽水请求指令 07 版本查询指令 品牌+硬件版本+软件版本 09 冰量控制 通过定时开关方式控制制冰机出冰量 */ /// /// 获取制冰机状态 /// /// /// public byte GetDeviceStatus() { List res = new List(); byte[] buffers = new byte[7] { 0xFF, 0xFE, 0x01, 0x00, 0x00, 0x01, 0x5A }; //发送 0xFF, 0xFE, 0x01, 0x00, 0x00, XX, 0x5A //返回 0xFF, 0xFD, XX , 0x01, 0x00, XX, 0x5A if (comPort.IsOpen) { comPort.Write(buffers, 0, buffers.Length); DateTime newDate = DateTime.Now; while (comPort.BytesToRead < 7) { Thread.Sleep(1); if (DateTime.Now.Subtract(newDate).TotalSeconds >= 2) break; } byte[] receive = new byte[comPort.BytesToRead]; comPort.Read(receive, 0, receive.Length); if (receive.Length == 7) { return receive[2]; } } return default; } /// /// 开始制做 /// /// true:开始制作 public bool StartCook() { byte[] buffers = new byte[7] { 0xFF, 0xFE, 0x02, 0x00, 0x00, 0x02, 0x5A }; //发送 0xFF, 0xFE, 0x02, 0x00, 0x00, XX, 0x5A //返回 0xFF, 0xFD, 0x02, 0x00, 0x00, XX, 0x5A if (comPort.IsOpen) { comPort.Write(buffers, 0, buffers.Length); while (comPort.BytesToRead < 7) { Thread.Sleep(1); } byte[] receive = new byte[comPort.BytesToRead]; comPort.Read(receive, 0, receive.Length); if (receive.Length == 7) return receive[1] == 0xFD; } return false; } /// /// 结束制作 /// /// public bool EndCook() { byte[] buffers = new byte[7] { 0xFF, 0xFE, 0x03, 0x00, 0x00, 0x03, 0x5A }; //发送 0xFF, 0xFE, 0x03, 0x00, 0x00, XX, 0x5A //返回 0xFF, 0xFD, 0x03, 0x00, 0x00, XX, 0x5A if (comPort.IsOpen) { comPort.Write(buffers, 0, buffers.Length); while (comPort.BytesToRead < 7) { Thread.Sleep(1); } byte[] receive = new byte[comPort.BytesToRead]; comPort.Read(receive, 0, receive.Length); if (receive.Length == 7) return receive[1] == 0xFD; } return false; } /// /// 待机 /// /// public bool Standby() { byte[] buffers = new byte[7] { 0xFF, 0xFE, 0x04, 0x00, 0x00, 0x04, 0x5A }; //发送 0xFF, 0xFE, 0x04, 0x00, 0x00, XX, 0x5A //返回 0xFF, 0xFD, 0x04, 0x00, 0x00, XX, 0x5A if (comPort.IsOpen) { comPort.Write(buffers, 0, buffers.Length); while (comPort.BytesToRead < 7) { Thread.Sleep(1); } byte[] receive = new byte[comPort.BytesToRead]; comPort.Read(receive, 0, receive.Length); if (receive.Length == 7) return receive[1] == 0xFD; } return default; } /// /// 开机 /// /// public bool PowerOn() { byte[] buffers = new byte[7] { 0xFF, 0xFE, 0x05, 0x00, 0x00, 0x05, 0x5A }; //发送 0xFF, 0xFE, 0x05, 0x00, 0x00, XX, 0x5A //返回 0xFF, 0xFD, 0x05, 0x00, 0x00, XX, 0x5A if (comPort.IsOpen) { comPort.Write(buffers, 0, buffers.Length); while (comPort.BytesToRead < 7) { Thread.Sleep(1); } byte[] receive = new byte[comPort.BytesToRead]; comPort.Read(receive, 0, receive.Length); if (receive.Length == 6) return receive[1] == 0xFD; } return default; } /// /// 抽水 /// /// true:允许抽水,false:不允许抽水 public bool pump() { byte[] buffers = new byte[7] { 0xFF, 0xFE, 0x06, 0x00, 0x00, 0x06, 0x5A }; //发送 0xFF, 0xFE, 0x04, 0x00, 0x00, XX, 0x5A //返回 0xFF, 0xFD, 0x04, 0x00, 0x00, XX, 0x5A if (comPort.IsOpen) { comPort.Write(buffers, 0, buffers.Length); while (comPort.BytesToRead < 7) { Thread.Sleep(1); } byte[] receive = new byte[comPort.BytesToRead]; comPort.Read(receive, 0, receive.Length); if (receive.Length == 7) return receive[3] == 0x00; } return default; } /// /// 冰量控制 /// /// 出冰时间 单位0.1s /// public bool IceValue(byte value) { byte checkNum = (byte)(0x09 + value); byte[] buffers = new byte[7] { 0xFF, 0xFE, 0x09, value, 0x00, checkNum, 0x5A }; //发送 0xFF, 0xFE, 0x09, value, 0x00, XX, 0x5A //返回 0xFF, 0xFD, 0x09, 0x00, 0x00, XX, 0x5A if (comPort.IsOpen) { comPort.Write(buffers, 0, buffers.Length); while (comPort.BytesToRead < 7) { Thread.Sleep(1); } byte[] receive = new byte[comPort.BytesToRead]; comPort.Read(receive, 0, receive.Length); if (receive.Length == 7) return receive[3] == 0x00; } return default; } } }