using BPASmartClient.Business;
using BPASmartClient.Device;
using BPA.Helper;
using BPASmartClient.MorkF.Model;
using BPA.Helper;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BPASmartClient.MorkF.ViewModel
{
internal class DebugViewModel : NotifyBase
{
public bool SimOrderEnable { get { return General_Config.SimOrderAllow; } set { General_Config.SimOrderAllow = value; OnPropertyChanged(); } }
///
/// 设备数据
///
public ObservableCollection variableMonitors { get; set; }
///
/// 设备ID
///
public int DeviceId { get; set; }
#region 设备控制
public int FoodMenuID { get { return _foodMenuID; } set { _foodMenuID = value; OnPropertyChanged(); } }
private int _foodMenuID;
public BPARelayCommand PlcInite { get; set; }
public BPARelayCommand FoodPlcInite { get; set; }
public BPARelayCommand Plc1Reset { get; set; }
public BPARelayCommand StartOrder { get; set; }
public BPARelayCommand StopLocalOrder { get; set; }
public BPARelayCommand ModeChange { get; set; }
#endregion
#region 菜品控制
public string RealX { get { return _realX; } set { _realX = value; OnPropertyChanged(); } }
private string _realX;
public string RealY { get { return _realY; } set { _realY = value; OnPropertyChanged(); } }
private string _realY;
public int SettingX { get { return _settingX; } set { _settingX = value; OnPropertyChanged(); } }
private int _settingX = 0;
public int SettingY { get { return _settingY; } set { _settingY = value; OnPropertyChanged(); } }
private int _settingY = 0;
public int SettingNowX { get { return _settingNowX; } set { _settingNowX = value; OnPropertyChanged(); } }
private int _settingNowX = 0;
public int SettingNowY { get { return _settingNowY; } set { _settingNowY = value; OnPropertyChanged(); } }
private int _settingNowY = 0;
public int MoveSpeed { get { return _moveSpeed; } set { _moveSpeed = value; OnPropertyChanged(); } }
private int _moveSpeed;
public string SensingDistance_1 { get { return _sensingDistance_1; } set { _sensingDistance_1 = value; OnPropertyChanged(); } }
private string _sensingDistance_1;
public string SensingDistance_2 { get { return _sensingDistance_2; } set { _sensingDistance_2 = value; OnPropertyChanged(); } }
private string _sensingDistance_2;
public string SensingDistance_3 { get { return _sensingDistance_3; } set { _sensingDistance_3 = value; OnPropertyChanged(); } }
private string _sensingDistance_3;
public bool PawPositon1 { get { return _pawPositon1; } set { _pawPositon1 = value; OnPropertyChanged(); } }
private bool _pawPositon1;
public bool PawPositon2 { get { return _pawPositon2; } set { _pawPositon2 = value; OnPropertyChanged(); } }
private bool _pawPositon2;
public bool PawPositon3 { get { return _pawPositon3; } set { _pawPositon3 = value; OnPropertyChanged(); } }
private bool _pawPositon3;
public bool ArmRunUp { get { return _armRunUp; } set { _armRunUp = value; OnPropertyChanged(); } }
private bool _armRunUp;
public bool ArmRunDown { get { return _armRunDown; } set { _armRunDown = value; OnPropertyChanged(); } }
private bool _armRunDown;
public bool ArmRunLeft { get { return _armRunLeft; } set { _armRunLeft = value; OnPropertyChanged(); } }
private bool _armRunLeft;
public bool ArmRunRight { get { return _armRunRight; } set { _armRunRight = value; OnPropertyChanged(); } }
private bool _armRunRight;
public bool ArmRunEnable { get { return _ArmRunEnable; } set { _ArmRunEnable = value; OnPropertyChanged(); } }
private bool _ArmRunEnable = true;
public string ArmButtonName { get { return _ArmButtonName; } set { _ArmButtonName = value; OnPropertyChanged(); } }
private string _ArmButtonName = "启动";
public string ModeButten { get { return _ModeButten; } set { _ModeButten = value; OnPropertyChanged(); } }
private string _ModeButten = "联网模式";
public BPARelayCommand SetNowPosition { get; set; }//设置机械臂当前坐标
public BPARelayCommand FoodLibInit { get; set; }//初始化
public BPARelayCommand SurplusCheck { get; set; }//初始化
public BPARelayCommand StartElectromagnetism { get; set; }//电磁阀启动
public BPARelayCommand StopElectromagnetism { get; set; }
public BPARelayCommand SetSpeed { get; set; }//速度设定
public BPARelayCommand GetDistance_1 { get; set; }//感应测距1
public BPARelayCommand GetDistance_2 { get; set; }//感应测距2
public BPARelayCommand GetDistance_3 { get; set; }//感应测距3
public BPARelayCommand PawTurnFront { get; set; }//夹爪正转
public BPARelayCommand PawTurnBack { get; set; }//夹爪反转
public BPARelayCommand SetArmPosition { get; set; }//机器臂位置设定
public BPARelayCommand ArmRun { get; set; }//机械臂运动
public BPARelayCommand PawToPoint1 { get; set; }//感应测距1
public BPARelayCommand PawToPoint2 { get; set; }//感应测距2
public BPARelayCommand PawToPoint3 { get; set; }//感应测距3
#endregion
#region 配料仓控制
public List PassageWays { get; set; } = new List()
{
"通道1",
"通道2",
"通道3",
"通道4",
"通道5",
"通道6",
"通道7",
"通道8",
"通道9",
"通道10",
"通道11",
"通道12",
"通道13",
"通道14",
};
public int PassagePosition { get { return _passagePosition; } set { _passagePosition = value; OnPropertyChanged(); } }
private int _passagePosition;
public int Weight { get { return _weight; } set { _weight = value; OnPropertyChanged(); } }
private int _weight;
public BPARelayCommand OutMaterials { get; set; }
#endregion
#region 炒锅1
public BPARelayCommand Pot1SimOrder { get; set; }
public BPARelayCommand AddOil { get; set; }
public BPARelayCommand StartFire { get; set; }
public BPARelayCommand StopFire { get; set; }
public BPARelayCommand StartStir { get; set; }
public BPARelayCommand StopStir { get; set; }
public BPARelayCommand MagnetOn { get; set; }
public BPARelayCommand MagnetOff { get; set; }
public BPARelayCommand OutFood { get; set; }
public BPARelayCommand StirArmGoOrigin { get; set; }
public BPARelayCommand StirArmGoWork { get; set; }
public BPARelayCommand HBOTGoWork { get; set; }
public BPARelayCommand OutMeal { get; set; }
public BPARelayCommand SetFire { get; set; }
public BPARelayCommand SetFry { get; set; }
public BPARelayCommand SetStir { get; set; }
public List lstFire { get; set; } = new List() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
public List lstFry { get; set; } = new List() { 1, 2 };
public List lstStir { get; set; } = new List() { 1, 2, 3 };
public int FireGear { get { return _fireGear; } set { _fireGear = value; OnPropertyChanged(); } }
private int _fireGear;
public int FryGear { get { return _fryeGear; } set { _fryeGear = value; OnPropertyChanged(); } }
private int _fryeGear;
public int StirGear { get { return _stirGear; } set { _stirGear = value; OnPropertyChanged(); } }
private int _stirGear;
#region 模拟
public int OilTime { get { return _oilTime; } set { _oilTime = value; OnPropertyChanged(); } }
private int _oilTime = 10;
public int OilFirGear { get { return _oilFirGear; } set { _oilFirGear = value; OnPropertyChanged(); } }
private int _oilFirGear = 3;
public int OilStrGear { get { return _oilStrGear; } set { _oilStrGear = value; OnPropertyChanged(); } }
private int _oilStrGear = 1;
public int Food1Time { get { return _food1Time; } set { _food1Time = value; OnPropertyChanged(); } }
private int _food1Time = 30;
public int Food1FirGear { get { return _food1FirGear; } set { _food1FirGear = value; OnPropertyChanged(); } }
private int _food1FirGear = 6;
public int Food1StrGear { get { return _food1StrGear; } set { _food1StrGear = value; OnPropertyChanged(); } }
private int _food1StrGear = 2;
public int Food2Time { get { return _food2Time; } set { _food2Time = value; OnPropertyChanged(); } }
private int _food2Time = 30;
public int Food2FirGear { get { return _food2FirGear; } set { _food2FirGear = value; OnPropertyChanged(); } }
private int _food2FirGear = 6;
public int Food2StrGear { get { return _food2StrGear; } set { _food2StrGear = value; OnPropertyChanged(); } }
private int _food2StrGear = 2;
#endregion
#endregion
#region 炒锅2
public BPARelayCommand SecAddOil { get; set; }
public BPARelayCommand SecTempTurnOff { get; set; }
public BPARelayCommand SecOneBlock { get; set; }
public BPARelayCommand SecTwoBlock { get; set; }
public BPARelayCommand SecThreeBlock { get; set; }
public BPARelayCommand SecOverTurnOff { get; set; }
public BPARelayCommand SecOverOneBlock { get; set; }
public BPARelayCommand SecOverTwoBlock { get; set; }
public BPARelayCommand SecOverThreeBlock { get; set; }
public BPARelayCommand SecOverGoOn { get; set; }
public BPARelayCommand SecOverGoDown { get; set; }
public BPARelayCommand SecAutoModel { get; set; }
public BPARelayCommand SecManualModel { get; set; }
#endregion
public DebugViewModel()
{
#region 设备控制
PlcInite = new BPARelayCommand(() => { ActionManage.GetInstance.Send("InitCommand"); });
Plc1Reset = new BPARelayCommand(() => { ActionManage.GetInstance.Send("Plc1Reset"); });
StartOrder = new BPARelayCommand(() => { ActionManage.GetInstance.Send(FoodMenuID, "StartOrder"); });
StopLocalOrder = new BPARelayCommand(() => { ActionManage.GetInstance.Send("StopLocalOrder"); });
ModeChange = new BPARelayCommand(() =>
{
ActionManage.GetInstance.Send("ModeChange");
if (ModeButten == "联网模式")
{
ModeButten = "本地模式";
}
else
{
ModeButten = "联网模式";
}
});
#endregion
#region 菜品控制
FoodLibInit = new BPARelayCommand(() => { ActionManage.GetInstance.Send("FoodLibInit"); });//菜品库初始化
SurplusCheck = new BPARelayCommand(() => { ActionManage.GetInstance.Send("SurplusCheck"); });//菜品库初始化
StartElectromagnetism = new BPARelayCommand(() => { ActionManage.GetInstance.Send(new List { false }, "Electromagnetism"); });//电磁阀启动
StopElectromagnetism = new BPARelayCommand(() => { ActionManage.GetInstance.Send(new List { true }, "Electromagnetism"); });//电磁阀关闭
SetSpeed = new BPARelayCommand(() =>
{
ActionManage.GetInstance.Send(new List { MoveSpeed }, "SetSpeed");
});//设定速度
PawToPoint1 = new BPARelayCommand(() => { ActionManage.GetInstance.Send("PawToPoint1"); });//爪子去1号位
PawToPoint2 = new BPARelayCommand(() => { ActionManage.GetInstance.Send("PawToPoint2"); });//爪子去2号位
PawToPoint3 = new BPARelayCommand(() => { ActionManage.GetInstance.Send("PawToPoint3"); });//爪子去3号位
GetDistance_1 = new BPARelayCommand(() => { ActionManage.GetInstance.Send("GetDistance_1"); });//感应距离1
GetDistance_2 = new BPARelayCommand(() => { ActionManage.GetInstance.Send("GetDistance_2"); });//感应距离2
GetDistance_3 = new BPARelayCommand(() => { ActionManage.GetInstance.Send("GetDistance_3"); });//感应距离3
PawTurnFront = new BPARelayCommand(() => { ActionManage.GetInstance.Send("PawTurnFront"); });//夹爪正转
PawTurnBack = new BPARelayCommand(() => { ActionManage.GetInstance.Send("PawTurnBack"); });//夹爪反转
SetArmPosition = new BPARelayCommand(() => { ActionManage.GetInstance.Send(new List { SettingX, SettingY }, "SetArmPosition"); });//设定机械臂位置
SetNowPosition = new BPARelayCommand(() => { ActionManage.GetInstance.Send(new List { SettingX, SettingY }, "SetNowPosition"); });//设定机械臂当前位置
ArmRun = new BPARelayCommand(() =>
{
//判断是否都未点击
if (!ArmRunDown && !ArmRunUp && !ArmRunLeft && !ArmRunRight)
{
return;
}
ArmRunEnable = !ArmRunEnable;
if (ArmRunEnable)
{
ArmButtonName = "启动";
}
else
{
ArmButtonName = "停止";
}
if (ArmRunUp)
{
ActionManage.GetInstance.Send(!ArmRunEnable, "ArmRunUp");
}
else if (ArmRunDown)
{
ActionManage.GetInstance.Send(!ArmRunEnable, "ArmRunDown");
}
else if (ArmRunLeft)
{
ActionManage.GetInstance.Send(!ArmRunEnable, "ArmRunLeft");
}
else if (ArmRunRight)
{
ActionManage.GetInstance.Send(!ArmRunEnable, "ArmRunRight");
}
});//设定机械臂位置
#endregion
#region 配料仓控制
OutMaterials = new BPARelayCommand(() => { ActionManage.GetInstance.Send(new List { PassagePosition + 1, Weight }, "OutMaterials"); });
#endregion
#region 炒锅1
Pot1SimOrder = new BPARelayCommand(() => { ActionManage.GetInstance.Send(new List { OilTime, OilFirGear, OilStrGear, Food1Time, Food1FirGear, Food1StrGear, Food2Time, Food2FirGear, Food2StrGear }, "模拟小炒锅1订单"); });//模拟订单
AddOil = new BPARelayCommand(() => { ActionManage.GetInstance.Send(1, "AddOil"); });//加油
StartFire = new BPARelayCommand(() => { ActionManage.GetInstance.Send("StartFire"); });//加热启动
StopFire = new BPARelayCommand(() => { ActionManage.GetInstance.Send("StopFire"); });//加热停止
StartStir = new BPARelayCommand(() => { ActionManage.GetInstance.Send("StartStir"); });//搅拌启动
StopStir = new BPARelayCommand(() => { ActionManage.GetInstance.Send("StopStir"); });//搅拌停止
MagnetOn = new BPARelayCommand(() => { ActionManage.GetInstance.Send("MagnetOn"); });//磁吸开启
MagnetOff = new BPARelayCommand(() => { ActionManage.GetInstance.Send("MagnetOff"); });//磁吸开启
OutFood = new BPARelayCommand(() => { ActionManage.GetInstance.Send("OutFood"); });//倒菜启动
StirArmGoOrigin = new BPARelayCommand(() => { ActionManage.GetInstance.Send("StirArmGoOrigin"); });//搅拌臂去原点位
StirArmGoWork = new BPARelayCommand(() => { ActionManage.GetInstance.Send("StirArmGoWork"); });//搅拌臂去炒制位
HBOTGoWork = new BPARelayCommand(() => { ActionManage.GetInstance.Send("HBOTGoWork"); });//放盒子到位
OutMeal = new BPARelayCommand(() => { ActionManage.GetInstance.Send("OutMeal"); });//出餐启动
SetFire = new BPARelayCommand(() => { ActionManage.GetInstance.Send(new List { FireGear }, "SetFire"); });//加热挡位设定
SetStir = new BPARelayCommand(() => { ActionManage.GetInstance.Send(new List { StirGear }, "SetStir"); });//搅拌挡位设定
SetFry = new BPARelayCommand(() => { ActionManage.GetInstance.Send(new List { FryGear }, "SetFry"); });//炒锅选择
#endregion
#region 炒锅2
SecAddOil = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "AddOil"); });
SecTempTurnOff = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "TakeOff"); });
SecOneBlock = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "OneBlock"); });
SecTwoBlock = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "TwoBlock"); });
SecThreeBlock = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "ThreeBlock"); });
SecOverTurnOff = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "OverTurnOff"); });
SecOverOneBlock = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "OverOneBlock"); });
SecOverTwoBlock = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "OverTwoBlock"); });
SecOverThreeBlock = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "OverThreeBlock"); });
SecOverGoOn = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "OverGoOn"); });
SecOverGoDown = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "OverGoDown"); });
SecAutoModel = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "AutoModel"); });
SecManualModel = new BPARelayCommand(() => { ActionManage.GetInstance.Send(2, "ManualModel"); });
#endregion
Plugin.GetInstance?.GetPlugin()?.GetDevices().ForEach(device =>
{
if (device.Name == "MorkT") DeviceId = device.DeviceId
;
});
TaskManage.GetInstance.StartLong(new Action(() =>
{
//variableMonitors = Plugin.GetInstance?.GetPlugin()?.GetDevices()?.FirstOrDefault(p => p.DeviceId == DeviceId)?.variableMonitors;
if (variableMonitors != null)
{
RealX = variableMonitors.FirstOrDefault(p => p.Notes == "机械手臂X").CurrentValue;
RealY = variableMonitors.FirstOrDefault(p => p.Notes == "机械手臂Y").CurrentValue;
}
}), "获取小炒数据");
}
}
}