using BPA.Helper; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; namespace BPASmartClient.CustomResource { public class VoiceAPI { public VoiceAPI() { } static VoiceAPI() { BPA.Helper.ThreadManage.GetInstance().StartLong(new Action(() => { while (msg.Count > 0) { if (msg.TryDequeue(out string str)) { WaitMeaLSpeak(str); } } Thread.Sleep(1000); }), "语音播报", true); } [DllImport("winmm.dll")] public static extern bool PlaySound(string pszSound, int hmod, int fdwSound); private static ConcurrentQueue msg { get; set; } = new ConcurrentQueue(); public static void Speak(string s) { if (int.TryParse(s.Substring(0, s.Length - 1), out int num)) msg.Enqueue(num.ToString("0000")); } // 系统播放wav格式的文件 private static void m_SystemPlayWav(string strPlayFile) { try { if (strPlayFile.Trim() == "") { return; }//为空不放 string strPath = AppDomain.CurrentDomain.SetupInformation.ApplicationBase; strPath = strPath + strPlayFile; int SND_FILENAME = 0x00020000; int SND_ASYNC = 0x0001; PlaySound(strPath, 0, SND_ASYNC | SND_FILENAME);//播放音乐 } catch (Exception ex) { MessageLog.GetInstance.ShowEx(ex.Message); } } private static void WaitMeaLSpeak(string meal, int count = 1, int IntervalTime = 1000) { m_SystemPlayWav(@"Vioce\电子提示音.wav"); Thread.Sleep(1000); for (int m = 0; m < count; m++) { m_SystemPlayWav(@"Vioce\请.wav"); Thread.Sleep(500); for (int i = 0; i < meal.Length; i++) { string name = meal.Substring(i, 1); m_SystemPlayWav($"Vioce\\{name}.wav"); Thread.Sleep(500); } m_SystemPlayWav(@"Vioce\号用户取餐.wav"); Thread.Sleep(1500 + IntervalTime); } } } }