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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows;
- using BPA.Helper;
-
- namespace BPASmartClient.DosingSystemSingle
- {
- public class DeviceCurrentStatus : NotifyBase
- {
- /// <summary>
- /// 当前料仓重量反馈
- /// </summary>
- public double Weight { get { return _mWeight; } set { _mWeight = value; OnPropertyChanged(); } }
- private double _mWeight;
-
- /// <summary>
- /// 重量设置
- /// </summary>
- public float SetWeight { get { return _mSetWeight; } set { _mSetWeight = value; OnPropertyChanged(); } }
- private float _mSetWeight;
-
- ///// <summary>
- ///// 下料控制
- ///// </summary>
- //public bool IsLayOff { get { return _mIsLayOff; } set { _mIsLayOff = value; OnPropertyChanged(); } }
- //private bool _mIsLayOff;
-
- /// <summary>
- /// 下料控制
- /// </summary>
- public bool BaitingControl { get { return _mBaitingControl; } set { _mBaitingControl = value; OnPropertyChanged(); } }
- private bool _mBaitingControl;
-
-
- /// <summary>
- /// 设备运行状态
- /// </summary>
- public bool RunStatus { get { return _mRunStatus; } set { _mRunStatus = value; OnPropertyChanged(); } }
- private bool _mRunStatus;
-
- /// <summary>
- /// 设备编号
- /// </summary>
- public int DeviceNum { get { return _mDeviceNum; } set { _mDeviceNum = value; OnPropertyChanged(); } }
- private int _mDeviceNum;
-
- /// <summary>
- /// 设备名称
- /// </summary>
- public string DeviceName { get { return _mDeviceName; } set { _mDeviceName = value; OnPropertyChanged(); } }
- private string _mDeviceName;
-
- /// <summary>
- /// 仓盖是否被打开
- /// </summary>
- public bool IsOpen { get { return _mIsOpen; } set { _mIsOpen = value; OnPropertyChanged(); } }
- private bool _mIsOpen;
-
- /// <summary>
- /// 料仓时候有报警
- /// </summary>
- public bool IsFault { get { return _mIsFault; } set { _mIsFault = value; OnPropertyChanged(); } }
- private bool _mIsFault;
-
- /// <summary>
- /// 桶到位检测
- /// </summary>
- public bool BucketFlagbit { get { return _mBucketFlagbit; } set { _mBucketFlagbit = value; OnPropertyChanged(); } }
- private bool _mBucketFlagbit;
-
-
-
-
- }
- }
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