using BPA.Models; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BPASmartClient.MorkF { internal class GVL_MorkF { /// <summary> /// 初始化完成状态 /// </summary> public bool InitialComplete { get; set; } /// <summary> /// 供盘 模组状态 忙碌1 空闲0 /// </summary> public bool ProvidePlateModule { get; set; } /// <summary> /// 供盘完成状态 /// </summary> public bool ProvidePlateComplete { get; set; } /// <summary> /// 清洗模组1状态 忙碌1 空闲0 /// </summary> public bool CleanModule { get; set; } /// <summary> /// 清洗模组2状态 忙碌1 空闲0 /// </summary> public bool SecondCleanModule { get; set; } /// <summary> /// 清洗模组1完成状态 /// </summary> public bool CleanComplete { get; set; } // <summary> /// 清洗模组2完成状态 /// </summary> public bool SecondCleanComplete { get; set; } /// <summary> /// 锅灶1状态 忙碌1 空闲0 /// </summary> public bool KitchenOneStatus { get; set; } /// <summary> /// 锅灶1状态 忙碌1 空闲0 /// </summary> public bool KitchenSecondStatus { get; set; } /// <summary> /// 注油完成状态 /// </summary> public bool FallOilComplete { get; set; } /// <summary> /// 翻转机上升完成状态 /// </summary> public bool TurnMachineUpComplete { get; set; } /// <summary> /// 翻转机下降完成状态 /// </summary> public bool TurnMachineDownComplete { get; set; } /// <summary> /// 料仓旋转到位状态 /// </summary> public bool MaterialArriveComplete { get; set; } /// <summary> /// 机器人空闲状态 /// </summary> public bool RoobotIdle { get; set; } /// <summary> /// 放锅至灶台完成状态 /// </summary> public bool PutPotToKitchenComlete { get; set; } /// <summary> /// 机器人取料完成状态 /// </summary> public bool TakeMaterialComplete { get; set; } /// <summary> /// 机器人放锅至清洗台完成状态 /// </summary> public bool PlaceRinseTableComplete { get; set; } /// <summary> /// 订单取配料队列 /// </summary> public ConcurrentQueue<OrderLocInfo> TakeMaterialQueue = new ConcurrentQueue<OrderLocInfo>(); /// <summary> /// 订单供盘队列 /// </summary> public ConcurrentQueue<OrderLocInfo> TakePlateQueue = new ConcurrentQueue<OrderLocInfo>(); /// <summary> /// 存放当前订单唯一ID /// </summary> public string CurrentOrderId { get; set; } /// <summary> /// PLC上升沿初始化触发信号 /// </summary> public bool DevicDataInite { set; get; } /// <summary> /// 取素菜A料完成 /// </summary> public bool TakeVegBurdenAComplete { get; set; } /// <summary> /// 取荤菜A料完成 /// </summary> public bool TakeMeatBurdenAComplete { get; set; } /// <summary> /// 所有A料下锅完成 /// </summary> public bool TakeAllBurdenAComplete { get; set; } /// <summary> /// 取素菜B料完成 /// </summary> public bool TakeVegBurdenBComplete { get; set; } /// <summary> /// 所有B料下锅完成 /// </summary> public bool TakeAllBurdenBComplete { get; set; } /// <summary> /// 取C料完成 /// </summary> public bool TakeBurdenCComplete { get; set; } /// <summary> /// 除C料外,所有配料下锅标志 /// </summary> public bool TakeAllBurdenComplete { get; set; } /// <summary> /// 锅到位 true:到位 false:未到位 /// </summary> public bool PotInPlace { get; set; } /// <summary> /// true:烹饪完成 /// </summary> public bool CookingComplete { get; set; } /// <summary> /// 注油完成 /// </summary> public bool AddOilComplete { get; set; } /// <summary> /// 倒料完成 /// </summary> public bool FallMaterialComplete { get; set; } /// <summary> /// 供盘互锁 /// </summary> public bool TakePlateLock { get; set; } /// <summary> /// 取锅互锁 /// </summary> public bool TakePotLock { get; set; } /// <summary> /// 取素菜A料互锁 /// </summary> public bool TakeVegALock { get; set; } /// <summary> /// 取荤菜A料互锁 /// </summary> public bool TakeMeatALock { get; set; } /// <summary> /// 取素菜B料互锁 /// </summary> public bool TakeVegBLock { get; set; } /// <summary> /// 取C料互锁 /// </summary> public bool TakeBurdenCLcok { get; set; } /// <summary> /// 烹饪任务互锁 /// </summary> public bool CookingLock { get; set; } /// <summary> /// 转台互锁 /// </summary> public bool TurnTableLock { get; set; } /// <summary> /// 主流程自锁 /// </summary> public bool MainProcessExcuteLock { get; set; } /// <summary> /// 辅流程自锁 /// </summary> public bool MinorProcessExcuteLock { get; set; } /// <summary> /// 开始取料标志 /// </summary> public bool AllowTakeMaterial { get; set; } /// <summary> /// 主流程订单完成标志 /// </summary> public bool MainOutMealComplete { get; set; } /// <summary> /// 辅流程订单完成标志 /// </summary> public bool MinorOutMealComplete { get; set; } /// <summary> /// 主流程订单取料结束 /// </summary> public bool MainOrderMaterialCom { get; set; } /// <summary> /// 主流程等待 /// </summary> public bool MainProcessWait { get; set; } /// <summary> /// 辅流程等待 /// </summary> public bool MinorProcessWait { get; set; } /// <summary> /// 辅流程订单取料结束 /// </summary> public bool MinorOrderMaterialCom { get; set; } /// <summary> /// 存储订单对应流程对象 /// </summary> public List<StirFryBom> listStirBom=new List<StirFryBom>(); /// <summary> /// 下配料次数 /// </summary> public int MaterialCount { get; set; } /// <summary> /// 允许执行辅流程标识 /// </summary> public bool MinorProcessFlag { get; set; } /// <summary> /// 辅流程执行状态 /// </summary> public bool MinorProessStatus { get; set; } /// <summary> /// 允许执行主流程标识 /// </summary> public bool MainProcessFlag { get; set; } = true; /// <summary> /// 主流程执行状态 /// </summary> public bool MainProcessStatus { get; set; } } }