|
|
@@ -13,194 +13,17 @@ using System.Threading; |
|
|
|
|
|
|
|
namespace HKHelper |
|
|
|
{ |
|
|
|
|
|
|
|
// 用于从远程设备接收数据的状态对象。 |
|
|
|
//public class StateObject |
|
|
|
//{ |
|
|
|
// public Socket workSocket = null; |
|
|
|
// public const int BufferSize = 16384; |
|
|
|
// public byte[] buffer = new byte[BufferSize]; |
|
|
|
// public StringBuilder sb = new StringBuilder(); |
|
|
|
//} |
|
|
|
|
|
|
|
//public class AsynchronousClient |
|
|
|
//{ |
|
|
|
// private const int port = 9090; |
|
|
|
// private static ManualResetEvent connectDone = new ManualResetEvent(false); |
|
|
|
// private static ManualResetEvent sendDone = new ManualResetEvent(false); |
|
|
|
// private static ManualResetEvent receiveDone = new ManualResetEvent(false); |
|
|
|
// private static String response = String.Empty; |
|
|
|
|
|
|
|
// private static void StartClient() |
|
|
|
// { |
|
|
|
// try |
|
|
|
// { |
|
|
|
// IPHostEntry ipHostInfo = Dns.GetHostEntry("kwikwai.local"); |
|
|
|
// IPAddress ipAddress = ipHostInfo.AddressList[0]; |
|
|
|
// IPEndPoint remoteEP = new IPEndPoint(ipAddress, port); |
|
|
|
|
|
|
|
// Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); |
|
|
|
|
|
|
|
// client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client); |
|
|
|
// connectDone.WaitOne(5000); |
|
|
|
|
|
|
|
// Send(client, "cec:listen:set 1\r\n"); |
|
|
|
// sendDone.WaitOne(5000); |
|
|
|
|
|
|
|
// Receive(client); |
|
|
|
// receiveDone.WaitOne(10000); |
|
|
|
|
|
|
|
// client.Shutdown(SocketShutdown.Both); |
|
|
|
// client.Close(); |
|
|
|
|
|
|
|
// } |
|
|
|
// catch (Exception e) |
|
|
|
// { |
|
|
|
// Console.WriteLine(e.ToString()); |
|
|
|
// } |
|
|
|
// } |
|
|
|
|
|
|
|
// private static void ConnectCallback(IAsyncResult ar) |
|
|
|
// { |
|
|
|
// try |
|
|
|
// { |
|
|
|
// Socket client = (Socket)ar.AsyncState; |
|
|
|
|
|
|
|
// client.EndConnect(ar); |
|
|
|
|
|
|
|
// Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString()); |
|
|
|
|
|
|
|
// connectDone.Set(); |
|
|
|
// } |
|
|
|
// catch (Exception e) |
|
|
|
// { |
|
|
|
// Console.WriteLine(e.ToString()); |
|
|
|
// } |
|
|
|
// } |
|
|
|
|
|
|
|
// private static void Receive(Socket client) |
|
|
|
// { |
|
|
|
// try |
|
|
|
// { |
|
|
|
// StateObject state = new StateObject(); |
|
|
|
// state.workSocket = client; |
|
|
|
// client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); |
|
|
|
// } |
|
|
|
// catch (Exception e) |
|
|
|
// { |
|
|
|
// Console.WriteLine(e.ToString()); |
|
|
|
// } |
|
|
|
// } |
|
|
|
|
|
|
|
// private static void ReceiveCallback(IAsyncResult ar) |
|
|
|
// { |
|
|
|
// try |
|
|
|
// { |
|
|
|
// StateObject state = (StateObject)ar.AsyncState; |
|
|
|
// Socket client = state.workSocket; |
|
|
|
|
|
|
|
// int bytesRead = client.EndReceive(ar); |
|
|
|
|
|
|
|
// if (bytesRead > 0) |
|
|
|
// { |
|
|
|
// state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead)); |
|
|
|
// Console.WriteLine(Encoding.ASCII.GetString(state.buffer, 0, bytesRead)); |
|
|
|
|
|
|
|
// client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); |
|
|
|
// } |
|
|
|
// else |
|
|
|
// { |
|
|
|
// if (state.sb.Length > 1) |
|
|
|
// { |
|
|
|
// response = state.sb.ToString(); |
|
|
|
// } |
|
|
|
// receiveDone.Set(); |
|
|
|
// } |
|
|
|
// } |
|
|
|
// catch (Exception e) |
|
|
|
// { |
|
|
|
// Console.WriteLine(e.ToString()); |
|
|
|
// } |
|
|
|
// } |
|
|
|
|
|
|
|
// private static void Send(Socket client, String data) |
|
|
|
// { |
|
|
|
// byte[] byteData = Encoding.ASCII.GetBytes(data); |
|
|
|
|
|
|
|
// client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client); |
|
|
|
// } |
|
|
|
|
|
|
|
// private static void SendCallback(IAsyncResult ar) |
|
|
|
// { |
|
|
|
// try |
|
|
|
// { |
|
|
|
// Socket client = (Socket)ar.AsyncState; |
|
|
|
|
|
|
|
// int bytesSent = client.EndSend(ar); |
|
|
|
// sendDone.Set(); |
|
|
|
// } |
|
|
|
// catch (Exception e) |
|
|
|
// { |
|
|
|
// Console.WriteLine(e.ToString()); |
|
|
|
// } |
|
|
|
// } |
|
|
|
|
|
|
|
// public static int Main(String[] args) |
|
|
|
// { |
|
|
|
// StartClient(); |
|
|
|
// return 0; |
|
|
|
// } |
|
|
|
//} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public class TelevisionStart |
|
|
|
{ |
|
|
|
public static bool TurnOn() |
|
|
|
{ |
|
|
|
return SendMessage(HWND_BROADCAST, WM_SYSCOMMAND, SC_MONITORPOWER, -1)!=0; |
|
|
|
return SendMessage(HWND_BROADCAST, WM_SYSCOMMAND, SC_MONITORPOWER, -1) != 0; |
|
|
|
} |
|
|
|
|
|
|
|
public static bool TurnOff() |
|
|
|
{ |
|
|
|
return SendMessage(HWND_BROADCAST, WM_SYSCOMMAND, SC_MONITORPOWER, 2)!=0; |
|
|
|
return SendMessage(HWND_BROADCAST, WM_SYSCOMMAND, SC_MONITORPOWER, 2) != 0; |
|
|
|
} |
|
|
|
|
|
|
|
[DllImport("user32.dll")] |
|
|
@@ -209,77 +32,7 @@ namespace HKHelper |
|
|
|
private static readonly IntPtr HWND_BROADCAST = new IntPtr(0xffff); |
|
|
|
private const uint WM_SYSCOMMAND = 0x0112; |
|
|
|
private const int SC_MONITORPOWER = 0xf170; |
|
|
|
|
|
|
|
//public void TurnOn() |
|
|
|
//{ |
|
|
|
// SendMessage(HWND_BROADCAST, WM_SYSCOMMAND, SC_MONITORPOWER, -1); |
|
|
|
//} |
|
|
|
|
|
|
|
//public void TurnOff() |
|
|
|
//{ |
|
|
|
// SendMessage(HWND_BROADCAST, WM_SYSCOMMAND, SC_MONITORPOWER, 2); |
|
|
|
//} |
|
|
|
|
|
|
|
// 如果函数执行成功,返回值不为0。 |
|
|
|
// 如果函数执行失败,返回值为0。要得到扩展错误信息,调用GetLastError。 |
|
|
|
//[DllImport("user32.dll ", SetLastError = true)] |
|
|
|
//public static extern bool RegisterHotKey(IntPtr hWnd, int id, KeyModifiers fsModifiers, Keys vk); |
|
|
|
|
|
|
|
//public static extern bool RegisterHotKey(IntPtr hWnd, // 要定义热键的窗口的句柄 |
|
|
|
// int id, // 定义热键ID(不能与其它ID重复) |
|
|
|
// KeyModifiers fsModifiers, // 标识热键是否在按Alt、Ctrl、Shift、Windows等键时才会生效 |
|
|
|
// Keys vk // 定义热键的内容 |
|
|
|
// ); |
|
|
|
|
|
|
|
//[DllImport("user32.dll ", SetLastError = true)] |
|
|
|
//public static extern bool UnregisterHotKey(IntPtr hWnd, int id); |
|
|
|
|
|
|
|
//[DllImport("user32.dll ", SetLastError = true)] |
|
|
|
//public static extern bool UnregisterHotKey( |
|
|
|
// IntPtr hWnd, // 要取消热键的窗口的句柄 |
|
|
|
// int id // 要取消热键的ID |
|
|
|
// ); |
|
|
|
|
|
|
|
//[DllImport("user32.dll")] |
|
|
|
//public static extern int SendMessage(IntPtr hWnd, uint Msg, int wParam, int lParam); |
|
|
|
|
|
|
|
//private static readonly IntPtr HWND_BROADCAST = new IntPtr(0xffff); |
|
|
|
//private const uint WM_SYSCOMMAND = 0x0112; |
|
|
|
//private const int SC_MONITORPOWER = 0xf170; |
|
|
|
|
|
|
|
//protected override void WndProc(ref Message m) |
|
|
|
//{ |
|
|
|
// const int WM_HOTKEY = 0x0312; |
|
|
|
// // 按快捷键 |
|
|
|
// switch (m.Msg) |
|
|
|
// { |
|
|
|
// case WM_HOTKEY: |
|
|
|
// switch (m.WParam.ToInt32()) |
|
|
|
// { |
|
|
|
// case 100: |
|
|
|
// TurnOn(); |
|
|
|
// break; |
|
|
|
// case 101: |
|
|
|
// TurnOff(); |
|
|
|
// break; |
|
|
|
// } |
|
|
|
// break; |
|
|
|
// } |
|
|
|
// base.WndProc(ref m); |
|
|
|
//} |
|
|
|
} |
|
|
|
|
|
|
|
// 定义了辅助键的名称(将数字转变为字符以便于记忆,也可去除此枚举而直接使用数值) |
|
|
|
[Flags()] |
|
|
|
public enum KeyModifiers |
|
|
|
{ |
|
|
|
None = 0, |
|
|
|
Alt = 1, |
|
|
|
Ctrl = 2, |
|
|
|
Shift = 4, |
|
|
|
WindowsKey = 8 |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|