using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace BPA.KitChen.GroupMeal.Core.Enum
{
    public enum StatusEntity
    {
        /// <summary>
        /// 正常
        /// </summary>
        [Description("正常")]
        ENABLE = 0,

        /// <summary>
        /// 停用
        /// </summary>
        [Description("停用")]
        DISABLE = 1,
    }
}
