using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HBLConsole.Service
{
///
/// 上升沿操作类
///
public class RTrig
{
private volatile static ConcurrentDictionary _Instance;
public static RTrig GetInstance(string name)
{
if (_Instance == null) _Instance = new ConcurrentDictionary();
if (!_Instance.ContainsKey(name)) _Instance.TryAdd(name, new RTrig());
return _Instance[name];
}
private RTrig() { }
private bool flag1;
public bool Q { get; private set; }
private bool IN1
{
set
{
Q = value && !flag1;
flag1 = value;
}
}
public bool Start(bool IN)
{
IN1 = IN;
return Q;
}
}
}